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Advanced D&D or "what to minimally fix in 5E?"
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<blockquote data-quote="CreamCloud0" data-source="post: 9366844" data-attributes="member: 7034710"><p>it's not just about bypassing the resistance, it's about customisation with additional properties, especially in the areas that combat lacks for martial players 'i move, i swing my sword, i end my turn', battleaxe's with thrown, a finesse halberd, being able to raise your AC with a parrying shortsword.</p><p></p><p>it'd also be a very nice gold sink for the players, even for most casters if you do it right, mage armour is fine but if you can buy a set of leather armour that lets you use the Evasion ability that's a whole lot more attractive to those squishies.</p><p></p><p>edit: and making energy damage weapons far easier to aquire, (how did i forget to mention these) dealing energy damage is <em>way too exclusive</em> to magic characters, all martials should end up tricked out each with their own collection of maybe an ice longsword, an acid longbow, a thunder warhammer and a psychic quarterstaff that they bought before the game is over, ready for every monster weakness/resistance situation.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9366844, member: 7034710"] it's not just about bypassing the resistance, it's about customisation with additional properties, especially in the areas that combat lacks for martial players 'i move, i swing my sword, i end my turn', battleaxe's with thrown, a finesse halberd, being able to raise your AC with a parrying shortsword. it'd also be a very nice gold sink for the players, even for most casters if you do it right, mage armour is fine but if you can buy a set of leather armour that lets you use the Evasion ability that's a whole lot more attractive to those squishies. edit: and making energy damage weapons far easier to aquire, (how did i forget to mention these) dealing energy damage is [I]way too exclusive[/I] to magic characters, all martials should end up tricked out each with their own collection of maybe an ice longsword, an acid longbow, a thunder warhammer and a psychic quarterstaff that they bought before the game is over, ready for every monster weakness/resistance situation. [/QUOTE]
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