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Advanced D&D or "what to minimally fix in 5E?"
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<blockquote data-quote="DinoInDisguise" data-source="post: 9367216" data-attributes="member: 7045806"><p>People, and this isn't exclusive to TTRPGs, believe that their wants and desires are widely held. This is the "false consensus effect." It's a cognitive bias that personal opinions are more widely accepted, by others, than they actually are. We see this in everything from politics to games. </p><p></p><p>This creates a situation where people don't make and playtest their own ideas, because their ideas are presumed to be popular and presumed to be correct. And that WotC is engaging in "bad game design" by not adopting the ideas. Logically, this means, that it is on WotC to fix these "obvious issues that the community wants fixed" instead of continuing their "bad game design."</p><p></p><p>If we were to take the game's popularity at face value, this entire house of cards falls apart. It becomes clear that WotC's game design isn't bad, and that the community as a whole quite likes the game. It removes the convoluted excuses for why games that incorporate the proposed traits are, or have been, less popular. But we continually see the popularity of 5e dismissed, largely, because of this bias.</p><p></p><p>So I have little hope that what you are suggesting will happen. People will continue to make excuses, and continue to call 5e's design bad, instead. And they will do so, because they believe their opinions are both correct and popular.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9367216, member: 7045806"] People, and this isn't exclusive to TTRPGs, believe that their wants and desires are widely held. This is the "false consensus effect." It's a cognitive bias that personal opinions are more widely accepted, by others, than they actually are. We see this in everything from politics to games. This creates a situation where people don't make and playtest their own ideas, because their ideas are presumed to be popular and presumed to be correct. And that WotC is engaging in "bad game design" by not adopting the ideas. Logically, this means, that it is on WotC to fix these "obvious issues that the community wants fixed" instead of continuing their "bad game design." If we were to take the game's popularity at face value, this entire house of cards falls apart. It becomes clear that WotC's game design isn't bad, and that the community as a whole quite likes the game. It removes the convoluted excuses for why games that incorporate the proposed traits are, or have been, less popular. But we continually see the popularity of 5e dismissed, largely, because of this bias. So I have little hope that what you are suggesting will happen. People will continue to make excuses, and continue to call 5e's design bad, instead. And they will do so, because they believe their opinions are both correct and popular. [/QUOTE]
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