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Advanced D&D or "what to minimally fix in 5E?"
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<blockquote data-quote="CapnZapp" data-source="post: 9367815" data-attributes="member: 12731"><p>Well, for the systems that are covered by this hypothetical product, I want to be able to pretend this was how D&D worked all along. </p><p></p><p>So for classes, I'm not interested in making them work with the existing classes. </p><p></p><p>Imagine a reimagined set of classes that just happens to unlock the potential for much greater player option space, that just slots right into the rest of 5E!</p><p></p><p>Imagine if WotC actually created their Fighers and Rangers and Warlocks in such a way that everybody selected subclass at the same time, and all three characters could choose the same subclass... and also imagine if this choice wasn't "permanent" all the way up to level 20, but halfway-ish there you got to make a new selection to reflect upon what your character turned out to be and experience. Which also injects much needed energy into the third and fourth tier of the game, I believe.</p><p></p><p>This change alone would add to charbuilding greatly without changing the overall game's complexity; without adding any burden at all on the DM.</p><p></p><p>Yes I said "supplement not replace" but I meant that as a whole. I do not think adding supplementary classes that still work in conjunction with the existing ones is a viable approach. I meant that this hypothetical product should only do what it sets out to do, and not then "fix" (change beyond all recognition) any number of other things. If it isn't on the list in my OP, expect the game to work <em>exactly</em> as in vanilla D&D.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9367815, member: 12731"] Well, for the systems that are covered by this hypothetical product, I want to be able to pretend this was how D&D worked all along. So for classes, I'm not interested in making them work with the existing classes. Imagine a reimagined set of classes that just happens to unlock the potential for much greater player option space, that just slots right into the rest of 5E! Imagine if WotC actually created their Fighers and Rangers and Warlocks in such a way that everybody selected subclass at the same time, and all three characters could choose the same subclass... and also imagine if this choice wasn't "permanent" all the way up to level 20, but halfway-ish there you got to make a new selection to reflect upon what your character turned out to be and experience. Which also injects much needed energy into the third and fourth tier of the game, I believe. This change alone would add to charbuilding greatly without changing the overall game's complexity; without adding any burden at all on the DM. Yes I said "supplement not replace" but I meant that as a whole. I do not think adding supplementary classes that still work in conjunction with the existing ones is a viable approach. I meant that this hypothetical product should only do what it sets out to do, and not then "fix" (change beyond all recognition) any number of other things. If it isn't on the list in my OP, expect the game to work [I]exactly[/I] as in vanilla D&D. [/QUOTE]
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