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Advanced D&D or "what to minimally fix in 5E?"
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<blockquote data-quote="ECMO3" data-source="post: 9368421" data-attributes="member: 7030563"><p>See I think we need fewer rules for these things, not more rules. I think these sorts of things are the things that DMs should incorporate into their campaign however it makes sense. This is where we need to give DMs more creative license.</p><p></p><p>This is particularly true of crafting I think. No crafting at all, some crafting between adventures or most of the game is spent building things and shopping for supplies to build things - all three of these can work and I have seen all three work, but it is unlikely that more than one of them will work in a given campaign and whatever system the DM implements needs to be compatible with the campaign they are running.</p><p></p><p>This is where more rules cause problems. The crafting system we have right now for example, as minimalist as it is, can't be used effectively in many published adventures. For example, you are not going to be able to craft in Out of the Abyss, Descent into Avernus or Tomb of Annihilation unless the DM makes big changes to the story arc.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9368421, member: 7030563"] See I think we need fewer rules for these things, not more rules. I think these sorts of things are the things that DMs should incorporate into their campaign however it makes sense. This is where we need to give DMs more creative license. This is particularly true of crafting I think. No crafting at all, some crafting between adventures or most of the game is spent building things and shopping for supplies to build things - all three of these can work and I have seen all three work, but it is unlikely that more than one of them will work in a given campaign and whatever system the DM implements needs to be compatible with the campaign they are running. This is where more rules cause problems. The crafting system we have right now for example, as minimalist as it is, can't be used effectively in many published adventures. For example, you are not going to be able to craft in Out of the Abyss, Descent into Avernus or Tomb of Annihilation unless the DM makes big changes to the story arc. [/QUOTE]
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