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Advanced D&D or "what to minimally fix in 5E?"
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<blockquote data-quote="Maxperson" data-source="post: 9368892" data-attributes="member: 23751"><p>Honor and Sanity absolutely require learning other rules. There are no rules for either in the base system. You have to learn and understand all the ways in which honor and sanity can affect you both positively and negatively.</p><p></p><p>Then we can add in the new Fear and Horror rules. </p><p></p><p>These are additions, but they drastically change how the game is played and the feel of the game. You are in effect removing the 6 stat system and introducing a new 8 stat system. And then altering the game further through Fear and Horror, or maybe just one of those. </p><p></p><p>Allowing Hit Dice to be Healing Surges in combat is also putting a new system into place.</p><p></p><p>None of those changes is any less drastic than removing str and dex and adding in physicality as the new stat, and removing wis and int and adding in brains as a new mental stat.</p><p></p><p>This is the major problem with your theory on what is or is not D&D or a specific edition. D&D was founded on and retains the official permissibility of DM alteration. We are now and always have been encouraged and expected to make the game our own, while still playing D&D and the edition that was the basis for our changes.</p><p></p><p>Any such changes may not feel like D&D to you, or may feel like D&D, but not 5e to you, but that's only to you. You can say, "That does not feel like D&D to me," but you cannot say, "That is not D&D."</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9368892, member: 23751"] Honor and Sanity absolutely require learning other rules. There are no rules for either in the base system. You have to learn and understand all the ways in which honor and sanity can affect you both positively and negatively. Then we can add in the new Fear and Horror rules. These are additions, but they drastically change how the game is played and the feel of the game. You are in effect removing the 6 stat system and introducing a new 8 stat system. And then altering the game further through Fear and Horror, or maybe just one of those. Allowing Hit Dice to be Healing Surges in combat is also putting a new system into place. None of those changes is any less drastic than removing str and dex and adding in physicality as the new stat, and removing wis and int and adding in brains as a new mental stat. This is the major problem with your theory on what is or is not D&D or a specific edition. D&D was founded on and retains the official permissibility of DM alteration. We are now and always have been encouraged and expected to make the game our own, while still playing D&D and the edition that was the basis for our changes. Any such changes may not feel like D&D to you, or may feel like D&D, but not 5e to you, but that's only to you. You can say, "That does not feel like D&D to me," but you cannot say, "That is not D&D." [/QUOTE]
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