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Advanced D&D or "what to minimally fix in 5E?"
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<blockquote data-quote="overgeeked" data-source="post: 9369087" data-attributes="member: 86653"><p>When looking at other editions and what they do better than 5E mechanically, I keep coming back to the utterly broken balance of the classes. Most everything else can be easily house ruled. </p><p></p><p>The minimal fix for class balance seems to be enforcing the adventuring day by using the Safe Haven variant of gritty realism. Short rests take 8 hours. Long rests take a week of downtime and can only be taken in a safe haven, as designated by the referee. </p><p></p><p>That one change seemingly fixes class balance by all but forcing the 6-8 encounters between long rests balance point of 5E. It also puts downtime front and center. And also explicitly builds in more time between adventures so the PCs aren’t peasants and farmers on Tuesday morning and demigods by Saturday night. </p><p></p><p>Add in better downtime rules and proper exploration rules. And you’re basically set.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9369087, member: 86653"] When looking at other editions and what they do better than 5E mechanically, I keep coming back to the utterly broken balance of the classes. Most everything else can be easily house ruled. The minimal fix for class balance seems to be enforcing the adventuring day by using the Safe Haven variant of gritty realism. Short rests take 8 hours. Long rests take a week of downtime and can only be taken in a safe haven, as designated by the referee. That one change seemingly fixes class balance by all but forcing the 6-8 encounters between long rests balance point of 5E. It also puts downtime front and center. And also explicitly builds in more time between adventures so the PCs aren’t peasants and farmers on Tuesday morning and demigods by Saturday night. Add in better downtime rules and proper exploration rules. And you’re basically set. [/QUOTE]
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