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<blockquote data-quote="DungeonMaester" data-source="post: 3113847" data-attributes="member: 44384"><p>Im running a online campaign based off my 'advanced' D&D thread in the house rules section in the en world. </p><p></p><p>House rules for the game is as follows</p><p>----------------------------------------------------------------------------------------------</p><p></p><p>Character Creation rules</p><p></p><p></p><p>-Characters start of as a NPC (from DMG) and have to earn a class</p><p></p><p>-Cross classing is limited only to a races's favorite class. Races with 'any' can pick one.</p><p></p><p>- Prc Are reached not only by meeting the Pre-reqs, but role playing it out the entire length of the campaign.</p><p></p><p>-The game starts off Core only. Players can role play to 'unlock' books. Role play wise they are unlock secrets of the universe, things undiscovered and occult. '</p><p> </p><p>-No Cross class penalties. Also, a player uses ECL instead of class level for class abilities and feats it applies to. The reason being is because the favor class is something that is innate to a player and takes little skill to harness not effecting the class which you train. The exception is Prc.</p><p></p><p>-characters are rolled by 3d6 and re roll 1. All player start of with one 18 and one 8. The rest are straight 3d6 rolls with a Min of 10 and a max of 16</p><p></p><p>-If I can get Savage Species source book, then im going to allow players to play some races from there, so they can play there favorite races. </p><p></p><p>Dm’s Notes</p><p>As the dm, im not trying to make player’s characters week, only shift the focus of character away from making a character. The idea of playing a npc to a pc is to role play the back round of the character, rather then have a back round that is will seem arbitrary since back round rarely comes into play. In this style of play, a player just starts to develop their abilities, Also, I would like the pcs have more of a bond pre adventure, so I don’t have to see random people hooking up for adventures, which is way to random, even for a game. In part of playing a character’s background, is deciding the roots of the player’s character, Which is a important part of the npc. Each npc is tired to a certain social class. Player are encouraged to create their own family and history, but work closely with the Dm to make it fit in to the setting. </p><p></p><p>Rather than use the savage species source, Players can apply racial flavor to feats. For example: One of roommates/players wanted to play a kitsume: A human with fox ears in and a fox tail. So, he took two feats: Agility and alertness. Alertness gives him a bonus to hearing on the account has he has sensitive fox ears. The other feat was agility, which gives +2 balance checks on the account of his tail. Simply put, players can add racial flavor to pre-existing feats.</p></blockquote><p></p>
[QUOTE="DungeonMaester, post: 3113847, member: 44384"] Im running a online campaign based off my 'advanced' D&D thread in the house rules section in the en world. House rules for the game is as follows ---------------------------------------------------------------------------------------------- Character Creation rules -Characters start of as a NPC (from DMG) and have to earn a class -Cross classing is limited only to a races's favorite class. Races with 'any' can pick one. - Prc Are reached not only by meeting the Pre-reqs, but role playing it out the entire length of the campaign. -The game starts off Core only. Players can role play to 'unlock' books. Role play wise they are unlock secrets of the universe, things undiscovered and occult. ' -No Cross class penalties. Also, a player uses ECL instead of class level for class abilities and feats it applies to. The reason being is because the favor class is something that is innate to a player and takes little skill to harness not effecting the class which you train. The exception is Prc. -characters are rolled by 3d6 and re roll 1. All player start of with one 18 and one 8. The rest are straight 3d6 rolls with a Min of 10 and a max of 16 -If I can get Savage Species source book, then im going to allow players to play some races from there, so they can play there favorite races. Dm’s Notes As the dm, im not trying to make player’s characters week, only shift the focus of character away from making a character. The idea of playing a npc to a pc is to role play the back round of the character, rather then have a back round that is will seem arbitrary since back round rarely comes into play. In this style of play, a player just starts to develop their abilities, Also, I would like the pcs have more of a bond pre adventure, so I don’t have to see random people hooking up for adventures, which is way to random, even for a game. In part of playing a character’s background, is deciding the roots of the player’s character, Which is a important part of the npc. Each npc is tired to a certain social class. Player are encouraged to create their own family and history, but work closely with the Dm to make it fit in to the setting. Rather than use the savage species source, Players can apply racial flavor to feats. For example: One of roommates/players wanted to play a kitsume: A human with fox ears in and a fox tail. So, he took two feats: Agility and alertness. Alertness gives him a bonus to hearing on the account has he has sensitive fox ears. The other feat was agility, which gives +2 balance checks on the account of his tail. Simply put, players can add racial flavor to pre-existing feats. [/QUOTE]
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