Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Advanced DarkMantle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="trentonjoe" data-source="post: 1337056" data-attributes="member: 304"><p>WHat I did:</p><p></p><p>-Add 9 HD</p><p>-Changed Size to Large</p><p>-Added 3 feats</p><p>-Adjusted stats and skills</p><p></p><p>Questions:</p><p></p><p>Any glaring errors?</p><p>Is there a neat template I could add to this, I was thinking half-fiendish but that seemed blase?</p><p></p><p>Advanced DARKMANTLE</p><p> Large Magical Beast</p><p>Hit Dice: 10d10+40 (115 hp)</p><p>Initiative: +2</p><p>Speed: 20 ft. (4 squares), fly 30 ft. (poor)</p><p>Armor Class: 18 (-1 size, +11 natural,-2 dex), touch 8, flat-footed 16</p><p>Base Attack/Grapple: +10/+21</p><p>Attack: Slam +16 melee (1d8+10)</p><p>Full Attack: Slam +16 melee (1d8+10)</p><p>Space/Reach: 10ft./10 ft.</p><p>Special Attacks: Darkness, improved grab, constrict 1d8+10</p><p>Special Qualities: Blindsight 90 ft.</p><p>Saves: Fort +11, Ref +5, Will +3</p><p>Abilities: Str 28, Dex 6, Con 19, Int 2, Wis 10, Cha 10</p><p>Skills: Hide + 6, Listen +8*, Spot +8*</p><p>Feats: Improved Initiative, Skill Focus (Hide), Improve Natural Armor x2</p><p>Environment: Underground</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background.</p><p></p><p>These darkmantles are about 12 feet long from the tips of its tentacles to the top of its head. It weighs about 360 pounds.</p><p>COMBAT</p><p>A darkmantle attacks by dropping onto its prey and wrapping its tentacles around the opponent’s head. Once attached, it squeezes and tries to suffocate the foe. A darkmantle that misses its initial attack often flies up and tries to drop on the opponent again.</p><p>Darkness (Su): Once per day a darkmantle can cause darkness as the darkness spell (caster level 5th). It most often uses this ability just before attacking.</p><p>Improved Grab (Ex): To use this ability, a darkmantle must hit a huge or smaller creature with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</p><p>If it wins the grapple check, it attaches to the opponent’s head and can constrict.</p><p>Constrict (Ex): A darkmantle deals 1d8+10 points of damage with a successful grapple check.</p><p>Blindsight (Ex): A darkmantle can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allows it to ascertain objects and creatures within 90 feet. A silence spell negates this ability and effectively blinds the darkmantle.</p><p>Skills: A darkmantle has a +4 racial bonus on Listen and Spot checks.</p><p>These bonuses are lost if its blindsight is negated. The creature’s variable coloration gives it a +4 racial bonus on Hide checks.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 1337056, member: 304"] WHat I did: -Add 9 HD -Changed Size to Large -Added 3 feats -Adjusted stats and skills Questions: Any glaring errors? Is there a neat template I could add to this, I was thinking half-fiendish but that seemed blase? Advanced DARKMANTLE Large Magical Beast Hit Dice: 10d10+40 (115 hp) Initiative: +2 Speed: 20 ft. (4 squares), fly 30 ft. (poor) Armor Class: 18 (-1 size, +11 natural,-2 dex), touch 8, flat-footed 16 Base Attack/Grapple: +10/+21 Attack: Slam +16 melee (1d8+10) Full Attack: Slam +16 melee (1d8+10) Space/Reach: 10ft./10 ft. Special Attacks: Darkness, improved grab, constrict 1d8+10 Special Qualities: Blindsight 90 ft. Saves: Fort +11, Ref +5, Will +3 Abilities: Str 28, Dex 6, Con 19, Int 2, Wis 10, Cha 10 Skills: Hide + 6, Listen +8*, Spot +8* Feats: Improved Initiative, Skill Focus (Hide), Improve Natural Armor x2 Environment: Underground Organization: Solitary Challenge Rating: 5 Treasure: None Alignment: Always neutral The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background. These darkmantles are about 12 feet long from the tips of its tentacles to the top of its head. It weighs about 360 pounds. COMBAT A darkmantle attacks by dropping onto its prey and wrapping its tentacles around the opponent’s head. Once attached, it squeezes and tries to suffocate the foe. A darkmantle that misses its initial attack often flies up and tries to drop on the opponent again. Darkness (Su): Once per day a darkmantle can cause darkness as the darkness spell (caster level 5th). It most often uses this ability just before attacking. Improved Grab (Ex): To use this ability, a darkmantle must hit a huge or smaller creature with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it attaches to the opponent’s head and can constrict. Constrict (Ex): A darkmantle deals 1d8+10 points of damage with a successful grapple check. Blindsight (Ex): A darkmantle can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allows it to ascertain objects and creatures within 90 feet. A silence spell negates this ability and effectively blinds the darkmantle. Skills: A darkmantle has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsight is negated. The creature’s variable coloration gives it a +4 racial bonus on Hide checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advanced DarkMantle
Top