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Advanced Dungeons & Dragons and the original Basic D&D - your experiences?
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<blockquote data-quote="Grainger" data-source="post: 6393921" data-attributes="member: 6779234"><p>Yeah, I never called it "Basic" - I came on board with the Basic and Expert sets, so I already thought of "Basic" as being the first set only. The game was "D&D". Ironically, D&D ended up being as sophisticated as AD&D in some ways, once you had all BECMI sets and Gazetteer rules in play. I think calling it "Basic" (unless you truly are just talking about the Basic set) does it down unfairly.</p><p></p><p>I know that AD&D players often rolled their eyes at the "race as class" side of D&D, and I can see that it must have seemed limiting if you came at it from that angle (I just thought of a D&D Elf as being a Fighter/Mage, for example). But, on the other hand, when I played AD&D 2e, it always seemed like there were too many "you have to do it this way"s in character creation - there were ostensibly more options, but they served to shut off possibilities. But I now realise that was just my perspective; the trouble was, the two systems were 80% the same, and as with many things that are similar, it's hard to get over the differences, and they end up seeming far more different than they are. I think players of one game or the other probably didn't "get" the other game, through no fault of the game itself.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6393921, member: 6779234"] Yeah, I never called it "Basic" - I came on board with the Basic and Expert sets, so I already thought of "Basic" as being the first set only. The game was "D&D". Ironically, D&D ended up being as sophisticated as AD&D in some ways, once you had all BECMI sets and Gazetteer rules in play. I think calling it "Basic" (unless you truly are just talking about the Basic set) does it down unfairly. I know that AD&D players often rolled their eyes at the "race as class" side of D&D, and I can see that it must have seemed limiting if you came at it from that angle (I just thought of a D&D Elf as being a Fighter/Mage, for example). But, on the other hand, when I played AD&D 2e, it always seemed like there were too many "you have to do it this way"s in character creation - there were ostensibly more options, but they served to shut off possibilities. But I now realise that was just my perspective; the trouble was, the two systems were 80% the same, and as with many things that are similar, it's hard to get over the differences, and they end up seeming far more different than they are. I think players of one game or the other probably didn't "get" the other game, through no fault of the game itself. [/QUOTE]
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Advanced Dungeons & Dragons and the original Basic D&D - your experiences?
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