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Advanced Dungeons & Dragons and the original Basic D&D - your experiences?
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<blockquote data-quote="Grainger" data-source="post: 6393929" data-attributes="member: 6779234"><p>I started with BECMI, and some of the players immediately went off to play 2e (or a mix of 1e and 2e in one case), but I stuck with BECMI. I wasn't particularly interested in the mechanics, so much as the possibilities. BECMI worked, we'd had great experiences playing it (in the slightly naive, but enchanting first game - a homebrew megadungeon, not that we knew those terms then! - that my friend ran).</p><p></p><p>So I stuck with BECMI - I had the BE sets already, and soon picked up the others. It made sense, rather than investing in an entirely new system (flicking through the AD&D books, they were clearly a different system). I then ran a successful campaign with a small group of friends for years. I also played a bit with friends who'd gone the 2e route, but didn't really like the system. It just seemed like character creation offered a lot of choices that were rules-based, rather than letting me think about character - but that was just my bias, because I was invested in BECMI. It also seemed like it would be a lot of work to convert my campaign (I know people say that you could mix and match, but I think the differences were great enough, if you had a gameworld predicated on one game's creature stats, and lots of NPCs statted up).</p><p></p><p>In truth, however, if it had been 2e that I'd played first, I'd probably have stuck with that, and wouldn't have wanted to play BECMI. Both were about as good as each other, really, with different pros and cons, especially if you ran a home-brew campaign - the actual published modules and campaign worlds weren't so important.</p><p></p><p>Now I'm giving 5e a go, and I'm loving it so far. I probably wouldn't go back to BECMI or 2e now, but that's a different story (and it's a personal choice - I just want something familiar, but new; there's nothing wrong at all with older editions if that's what floats your boat).</p></blockquote><p></p>
[QUOTE="Grainger, post: 6393929, member: 6779234"] I started with BECMI, and some of the players immediately went off to play 2e (or a mix of 1e and 2e in one case), but I stuck with BECMI. I wasn't particularly interested in the mechanics, so much as the possibilities. BECMI worked, we'd had great experiences playing it (in the slightly naive, but enchanting first game - a homebrew megadungeon, not that we knew those terms then! - that my friend ran). So I stuck with BECMI - I had the BE sets already, and soon picked up the others. It made sense, rather than investing in an entirely new system (flicking through the AD&D books, they were clearly a different system). I then ran a successful campaign with a small group of friends for years. I also played a bit with friends who'd gone the 2e route, but didn't really like the system. It just seemed like character creation offered a lot of choices that were rules-based, rather than letting me think about character - but that was just my bias, because I was invested in BECMI. It also seemed like it would be a lot of work to convert my campaign (I know people say that you could mix and match, but I think the differences were great enough, if you had a gameworld predicated on one game's creature stats, and lots of NPCs statted up). In truth, however, if it had been 2e that I'd played first, I'd probably have stuck with that, and wouldn't have wanted to play BECMI. Both were about as good as each other, really, with different pros and cons, especially if you ran a home-brew campaign - the actual published modules and campaign worlds weren't so important. Now I'm giving 5e a go, and I'm loving it so far. I probably wouldn't go back to BECMI or 2e now, but that's a different story (and it's a personal choice - I just want something familiar, but new; there's nothing wrong at all with older editions if that's what floats your boat). [/QUOTE]
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Advanced Dungeons & Dragons and the original Basic D&D - your experiences?
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