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Advanced Grimlocks for 5e?
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<blockquote data-quote="CapnZapp" data-source="post: 6885055" data-attributes="member: 12731"><p>Here are three variants I whipped up for an encounter - Grimlock "cannibals", "brutes" and "warriors". I'd peg them at CR 2 (or CR 3 if you feel cautious).</p><p></p><p>Cannibals: <strong>50 hp</strong>, Speed: <strong>40 ft</strong>, Bone Club <strong>+5 for 1d6+3</strong> dmg, <em>Grisly totem</em> (+5 AC single-use); <em>Blood Frenzy:</em> bonus attack against wounded foe </p><p>Brutes: <strong>70 hp</strong>, Two-handed Spiked Bone Greatclub <strong>+6 for 1d8+4</strong> blunt dmg, on ⚃-⚅: nasty gash for <strong>1d8+4</strong> extra slashing dmg; <em>Bloodied Fury:</em> bonus attack when bloodied</p><p>Warriors: <strong>60 hp</strong>, Two Spiked Bone Clubs: <strong>two attacks at +5 for 1d6+3</strong> dmg, on ⚄-⚅: nasty gash for <strong>1d6+3</strong> slashing dmg</p><p></p><p>Any statistic not mentioned is unchanged from the Grimlock MM entry.</p><p></p><p>The "cannibal" fights with a single hand weapon, much like the MM Grimlock depiction. To explain why (not using your other hand is sub-optimal, after all) I gave them a single-use totem that acts like a Shield spell. This would be the decapitated head of a fallen foe on a stick, or a bloody spine, or something similar. These guys would be obsessed with the <s>sight</s> smell of blood, and so they get a version of the Sahaguin trait (preferring extra attacks to advantage, which they should be able to benefit from anyways). This guy also gets a bit of extra speed; important to help mitigate kiting tactics.</p><p></p><p>The "brute" is inspired by the nasty spiked club in the illustration. On a hit, roll a d6: on 4-6 you deal extra damage (automatically, no further to hit roll) to model how the spike tears you up. This guy gets a bonus attack when bloodied (at half hit points) himself, as opposed to the first guy.</p><p></p><p>A "warrior" has mastered the art of two-weapon fighting, and can inflict bonus damage on each hit in similar manner as the brute.</p><p></p><p>They all compensate miserable AC by hefty chunks of hit points.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6885055, member: 12731"] Here are three variants I whipped up for an encounter - Grimlock "cannibals", "brutes" and "warriors". I'd peg them at CR 2 (or CR 3 if you feel cautious). Cannibals: [B]50 hp[/B], Speed: [B]40 ft[/B], Bone Club [B]+5 for 1d6+3[/B] dmg, [I]Grisly totem[/I] (+5 AC single-use); [I]Blood Frenzy:[/I] bonus attack against wounded foe Brutes: [B]70 hp[/B], Two-handed Spiked Bone Greatclub [B]+6 for 1d8+4[/B] blunt dmg, on ⚃-⚅: nasty gash for [B]1d8+4[/B] extra slashing dmg; [I]Bloodied Fury:[/I] bonus attack when bloodied Warriors: [B]60 hp[/B], Two Spiked Bone Clubs: [B]two attacks at +5 for 1d6+3[/B] dmg, on ⚄-⚅: nasty gash for [B]1d6+3[/B] slashing dmg Any statistic not mentioned is unchanged from the Grimlock MM entry. The "cannibal" fights with a single hand weapon, much like the MM Grimlock depiction. To explain why (not using your other hand is sub-optimal, after all) I gave them a single-use totem that acts like a Shield spell. This would be the decapitated head of a fallen foe on a stick, or a bloody spine, or something similar. These guys would be obsessed with the [s]sight[/s] smell of blood, and so they get a version of the Sahaguin trait (preferring extra attacks to advantage, which they should be able to benefit from anyways). This guy also gets a bit of extra speed; important to help mitigate kiting tactics. The "brute" is inspired by the nasty spiked club in the illustration. On a hit, roll a d6: on 4-6 you deal extra damage (automatically, no further to hit roll) to model how the spike tears you up. This guy gets a bonus attack when bloodied (at half hit points) himself, as opposed to the first guy. A "warrior" has mastered the art of two-weapon fighting, and can inflict bonus damage on each hit in similar manner as the brute. They all compensate miserable AC by hefty chunks of hit points. [/QUOTE]
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