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Advanced Grimlocks for 5e?
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<blockquote data-quote="Tonguez" data-source="post: 9646772" data-attributes="member: 1125"><p><strong><u>Grimlock Chieftain</u></strong> CR 5</p><p>Humanoid, Savvy Pack Defender</p><p></p><p><strong>AC</strong> 18 (plate scraps and shield) HP 68 (8d8 + 32) Speed 30 ft.</p><p></p><p><strong>Saving Throw</strong>s Strength +8, Wisdom +7 <strong>Skills</strong> Athletics +8, Perception +7, Stealth +5</p><p><strong>Damage Resistances</strong> Psychic <strong>Senses</strong> Blindsight 60 ft. Passive Perception 17</p><p></p><p>TRAITS</p><p><strong>Keen Tactical Instincts</strong>: The Grimlock Chieftain has advantage on any Wisdom (Survival) checks related to planning ambushes or tracking prey.</p><p></p><p><strong>Blind Senses</strong>: The Grimlock can't use vision but has heightened sense of smell and hearing. It is immune to blindness and visual illusions.</p><p></p><p><strong>Pack Tactics:</strong> The Grimlock Chieftain has advantage on an attack roll against a creature if at least one of the Grimlock's allies is within 5 feet of the creature and isn't incapacitated.</p><p></p><p><strong>Unyielding Defender:</strong> The Grimlock Chieftain has advantage on saving throws against being pushed, knocked prone, or restrained.</p><p></p><p><strong>Tactical Retaliation:</strong> Once per turn, when a creature within 5 feet of the Grimlock hits one of its allies with an attack, the Grimlock can make one melee attack against that creature.</p><p></p><p><strong>ACTIONS</strong></p><p><strong>Multiattack</strong>: The Grimlock makes three melee attacks: two with its Heavy Bone Mace and one with its Shield Bash.</p><p></p><p><strong>Heavy Bone Mace</strong>:</p><p>Melee +8, reach 5 ft. Damage 12 (2d8 + 4) bludgeoning</p><p></p><p><strong>Shield Bash:</strong></p><p>Melee Weapon Attack: + 8, reach 5 ft. Damage 8 (1d6+4) bludgeon. Knockdown or Pushback 10 ft. DC 16 Strength save.</p><p></p><p><strong>Bash and Advance</strong> (Costs 2 attacks): The Grimlock makes one Shield Bash and moves up to half its speed without provoking opportunity attacks.</p><p></p><p><strong>Lockstep Formation</strong> (Recharge 5–6): The Grimlock and up to 2 allied Grimlocks within 10 feet can immediately move up to 10 feet without provoking opportunity attacks.</p><p></p><p><strong><u>Grimlock Squad</u></strong></p><p>2 x Grimlock Warriors AC 16 HP 45 Attacks: 2 melee attacks</p><p>Pack Tactics: Advantage on attack rolls when an ally is within 5 feet of the target and isn't incapacitated.</p><p></p><p>3 x Grimlock Strikers AC 14 HP 45 Sneak Attack: 2d6 Stealth: +6</p><p>Lurks in the darkness, using stealth to gain sneak attacks on opponents.</p><p></p><p>1 x Grimlock Shaman AC 11 HP 20</p><p><strong>Spells</strong> Hold Person, Blindness/Deafness, Dissonant Whispers</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9646772, member: 1125"] [B][U]Grimlock Chieftain[/U][/B] CR 5 Humanoid, Savvy Pack Defender [B]AC[/B] 18 (plate scraps and shield) HP 68 (8d8 + 32) Speed 30 ft. [B]Saving Throw[/B]s Strength +8, Wisdom +7 [B]Skills[/B] Athletics +8, Perception +7, Stealth +5 [B]Damage Resistances[/B] Psychic [B]Senses[/B] Blindsight 60 ft. Passive Perception 17 TRAITS [B]Keen Tactical Instincts[/B]: The Grimlock Chieftain has advantage on any Wisdom (Survival) checks related to planning ambushes or tracking prey. [B]Blind Senses[/B]: The Grimlock can't use vision but has heightened sense of smell and hearing. It is immune to blindness and visual illusions. [B]Pack Tactics:[/B] The Grimlock Chieftain has advantage on an attack roll against a creature if at least one of the Grimlock's allies is within 5 feet of the creature and isn't incapacitated. [B]Unyielding Defender:[/B] The Grimlock Chieftain has advantage on saving throws against being pushed, knocked prone, or restrained. [B]Tactical Retaliation:[/B] Once per turn, when a creature within 5 feet of the Grimlock hits one of its allies with an attack, the Grimlock can make one melee attack against that creature. [B]ACTIONS Multiattack[/B]: The Grimlock makes three melee attacks: two with its Heavy Bone Mace and one with its Shield Bash. [B]Heavy Bone Mace[/B]: Melee +8, reach 5 ft. Damage 12 (2d8 + 4) bludgeoning [B]Shield Bash:[/B] Melee Weapon Attack: + 8, reach 5 ft. Damage 8 (1d6+4) bludgeon. Knockdown or Pushback 10 ft. DC 16 Strength save. [B]Bash and Advance[/B] (Costs 2 attacks): The Grimlock makes one Shield Bash and moves up to half its speed without provoking opportunity attacks. [B]Lockstep Formation[/B] (Recharge 5–6): The Grimlock and up to 2 allied Grimlocks within 10 feet can immediately move up to 10 feet without provoking opportunity attacks. [B][U]Grimlock Squad[/U][/B] 2 x Grimlock Warriors AC 16 HP 45 Attacks: 2 melee attacks Pack Tactics: Advantage on attack rolls when an ally is within 5 feet of the target and isn't incapacitated. 3 x Grimlock Strikers AC 14 HP 45 Sneak Attack: 2d6 Stealth: +6 Lurks in the darkness, using stealth to gain sneak attacks on opponents. 1 x Grimlock Shaman AC 11 HP 20 [B]Spells[/B] Hold Person, Blindness/Deafness, Dissonant Whispers [/QUOTE]
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