Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Advanced Hackmaster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Princess Noin" data-source="post: 5790850" data-attributes="member: 6688407"><p><strong>Best Combat Mechanics I've Seen</strong></p><p></p><p>I've always had fun playing HackMaster. I'm a playtester like Face and Kurt. Kurt covered some of the details and Face covered a bunch of the things I like about it--especially the easy transition from player to GM. We had a situation at a convention with too many players, not enough GMs. One of my players was able to step in last minute and run her first-ever game with no difficulty. </p><p></p><p>Back to the fun: I love the fluid combat system as no one is left bored or stuck waiting for a turn. There is an element of suspense as competing dice are rolled. An attack roll of 4 can be a hit if the defender rolls lower! As a GM, I'm not pausing to consult a bunch of charts while my players wait--I'm in there rolling dice, too, to see if my monster survives or bites it. It's a blast to run. I've tried several different combat systems and this one is hands-down my favorite. It becomes intuitive after a time.</p><p></p><p>I really enjoy the PC generation process as you are creating a person, not just a set of stats. You can literally be anything--a dwarven mage if you want--and there is a wide variety of skills to choose from. </p><p></p><p>I highly recommend buying the new PHB now if you are interested because you will get the PDF version as part of the deal. It is a beautiful book--just like the Hacklopedia you've been eyeing...or rather, seems to be eyeing you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> They are asking for fan feedback on the KenzerCo forums as the book progresses. The D-Team is involved in the discussions, too. It's a fun fan community, another reason I like the game.</p></blockquote><p></p>
[QUOTE="Princess Noin, post: 5790850, member: 6688407"] [b]Best Combat Mechanics I've Seen[/b] I've always had fun playing HackMaster. I'm a playtester like Face and Kurt. Kurt covered some of the details and Face covered a bunch of the things I like about it--especially the easy transition from player to GM. We had a situation at a convention with too many players, not enough GMs. One of my players was able to step in last minute and run her first-ever game with no difficulty. Back to the fun: I love the fluid combat system as no one is left bored or stuck waiting for a turn. There is an element of suspense as competing dice are rolled. An attack roll of 4 can be a hit if the defender rolls lower! As a GM, I'm not pausing to consult a bunch of charts while my players wait--I'm in there rolling dice, too, to see if my monster survives or bites it. It's a blast to run. I've tried several different combat systems and this one is hands-down my favorite. It becomes intuitive after a time. I really enjoy the PC generation process as you are creating a person, not just a set of stats. You can literally be anything--a dwarven mage if you want--and there is a wide variety of skills to choose from. I highly recommend buying the new PHB now if you are interested because you will get the PDF version as part of the deal. It is a beautiful book--just like the Hacklopedia you've been eyeing...or rather, seems to be eyeing you. ;) They are asking for fan feedback on the KenzerCo forums as the book progresses. The D-Team is involved in the discussions, too. It's a fun fan community, another reason I like the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advanced Hackmaster
Top