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<blockquote data-quote="kiznit" data-source="post: 3748943" data-attributes="member: 3994"><p>From what I've heard, if you have a good group that is pro-active, and a good GM that takes notes and can think on his feet (We'll see if I'm up to the task <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ), then the stories write themselves and can have the added bonus of having considerable more player involvement than the "thrown into the situation" style of story arc - more or less because the PCs have the sense of having actively chosen their situation.</p><p></p><p>That's not a terribly detailed response. And of course if you have a pro-active group and a good GM, your game is probably going to be really good regardless of which "mode" you play in.</p></blockquote><p></p>
[QUOTE="kiznit, post: 3748943, member: 3994"] From what I've heard, if you have a good group that is pro-active, and a good GM that takes notes and can think on his feet (We'll see if I'm up to the task :uhoh: ), then the stories write themselves and can have the added bonus of having considerable more player involvement than the "thrown into the situation" style of story arc - more or less because the PCs have the sense of having actively chosen their situation. That's not a terribly detailed response. And of course if you have a pro-active group and a good GM, your game is probably going to be really good regardless of which "mode" you play in. [/QUOTE]
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