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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Advanced Initiative system
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<blockquote data-quote="Nirnel" data-source="post: 8979478" data-attributes="member: 7036000"><p>A more streamlined version of movement (at the cost to leave a bit to the judgement of the Narrator) including a couple situations more (three or more creatures moving towarde each other and creatures crossing paths without moving towards each other)</p><p></p><h2>Movement resolution</h2><p>In a dynamic environment, the movement of different creatures can be resolved in one of several ways:</p><p></p><ul> <li data-xf-list-type="ul">If one of them stays in place or moves towards a non-moving point, normal movement rules would be used.</li> <li data-xf-list-type="ul">If they move towards each other and the sum of their movement speeds (doubled or tripled if dashing or running) is at least equal to the distance between them, they would meet in the middle point if they have enough movement (or, if the movement of one of the creatures moving towards the other is not enough to arrive at that point, they would meet in the limit of this creature’s movement). If the sum of their speeds is not enough to meet, they move up to their limits.<ul> <li data-xf-list-type="ul">Faster creatures: If one of their speeds is higher than the other, the Narrator can let the fastest one traverse a longer distance if that creature wants, up to a maximum of its maximum speed or an intermediate distance at the Narrator’s discretion.</li> </ul></li> <li data-xf-list-type="ul">If one creature moves towards another and the target moves in the opposite direction, they both move in that direction and might not get into contact, even if the one pursuing the other had enough movement to catch the target if it had stayed still and acted in a higher initiative count. The one with less initiative moves 5 feet less, though, unless it was already moving in the same rough direction since the previous round (following the turns of a hallway or of a path count as moving in the same direction).</li> <li data-xf-list-type="ul">If one creature moves towards a target and it moves sideways (neither towards the creature nor away from it), if the creature moving towards the other has enough movement, they meet at some point in the target’s path. By default, this point is the destination point of the target.<ul> <li data-xf-list-type="ul">Faster Pursuer: If the “pursuer” uses a smaller fraction of movement than the target, the Narrator can let it choose to get to the target before it reaches the destination (how much before depends on their relative speeds). For example, the pursuer can only need to use one third of its speed to get to the target while the target needs three quarters to arrive to its destination, allowing the pursuer to get to the target before it has reached its destination if it so chooses. This “shortcut distance” has a maximum difference with the destination point of the target to be determined by the Narrator. The pursuer can make an opportunity attack towards the target if it does so and its Initiative is higher.</li> </ul></li> <li data-xf-list-type="ul">Complex movement: Circular pursuits can happen if a series of creatures declare they are moving towards others, such as A moving towards B, B moving towards C and C moving towards A. This can resolved with all of them moving towards the center if it’s possible and they aren’t avoiding each other. If this is not physically possible or they are actively trying to avoid their pursuers they can move as if they were racing in a circuit, with the fastest creatures gaining over the slower ones (resolved as if one creature moves in the opposite direction from its pursuer). When in doubt, the Narrator can try to draw their paths on paper.</li> <li data-xf-list-type="ul">Crossing paths and opportunity attacks: If the paths of two creatures cross and neither is moving towards the other, the one with a higher Initiative can make an opportunity attack as long as the crossing point is located roughly in a similar fraction of their movements: They can be crossing halfway their movements, or they can cross at the beginning of both their moves, at the end of both moves or any similar proportion that the Narrator judges similar enough. There would not be an opportunity attack if the crossing happens between the beginning of one creature’s movement and the end of the other’s, because the last would arrive at that point when the first has already gone away.</li> </ul></blockquote><p></p>
[QUOTE="Nirnel, post: 8979478, member: 7036000"] A more streamlined version of movement (at the cost to leave a bit to the judgement of the Narrator) including a couple situations more (three or more creatures moving towarde each other and creatures crossing paths without moving towards each other) [HEADING=1]Movement resolution[/HEADING] In a dynamic environment, the movement of different creatures can be resolved in one of several ways: [LIST] [*]If one of them stays in place or moves towards a non-moving point, normal movement rules would be used. [*]If they move towards each other and the sum of their movement speeds (doubled or tripled if dashing or running) is at least equal to the distance between them, they would meet in the middle point if they have enough movement (or, if the movement of one of the creatures moving towards the other is not enough to arrive at that point, they would meet in the limit of this creature’s movement). If the sum of their speeds is not enough to meet, they move up to their limits. [LIST] [*]Faster creatures: If one of their speeds is higher than the other, the Narrator can let the fastest one traverse a longer distance if that creature wants, up to a maximum of its maximum speed or an intermediate distance at the Narrator’s discretion. [/LIST] [*]If one creature moves towards another and the target moves in the opposite direction, they both move in that direction and might not get into contact, even if the one pursuing the other had enough movement to catch the target if it had stayed still and acted in a higher initiative count. The one with less initiative moves 5 feet less, though, unless it was already moving in the same rough direction since the previous round (following the turns of a hallway or of a path count as moving in the same direction). [*]If one creature moves towards a target and it moves sideways (neither towards the creature nor away from it), if the creature moving towards the other has enough movement, they meet at some point in the target’s path. By default, this point is the destination point of the target. [LIST] [*]Faster Pursuer: If the “pursuer” uses a smaller fraction of movement than the target, the Narrator can let it choose to get to the target before it reaches the destination (how much before depends on their relative speeds). For example, the pursuer can only need to use one third of its speed to get to the target while the target needs three quarters to arrive to its destination, allowing the pursuer to get to the target before it has reached its destination if it so chooses. This “shortcut distance” has a maximum difference with the destination point of the target to be determined by the Narrator. The pursuer can make an opportunity attack towards the target if it does so and its Initiative is higher. [/LIST] [*]Complex movement: Circular pursuits can happen if a series of creatures declare they are moving towards others, such as A moving towards B, B moving towards C and C moving towards A. This can resolved with all of them moving towards the center if it’s possible and they aren’t avoiding each other. If this is not physically possible or they are actively trying to avoid their pursuers they can move as if they were racing in a circuit, with the fastest creatures gaining over the slower ones (resolved as if one creature moves in the opposite direction from its pursuer). When in doubt, the Narrator can try to draw their paths on paper. [*]Crossing paths and opportunity attacks: If the paths of two creatures cross and neither is moving towards the other, the one with a higher Initiative can make an opportunity attack as long as the crossing point is located roughly in a similar fraction of their movements: They can be crossing halfway their movements, or they can cross at the beginning of both their moves, at the end of both moves or any similar proportion that the Narrator judges similar enough. There would not be an opportunity attack if the crossing happens between the beginning of one creature’s movement and the end of the other’s, because the last would arrive at that point when the first has already gone away. [/LIST] [/QUOTE]
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