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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Advanced Journeys &Exploration Challenges
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<blockquote data-quote="Faolyn" data-source="post: 9274665" data-attributes="member: 6915329"><p>There are several ways, but most of them seem to only grant one or two Supply at most. The Hunting and Gathering journey activity gain at most 2/day spent on the activity, which means that at <em>best</em>, you're going to break even. And that's without using Supply for anything other than food. So I think that, 5-10 years from now when LU 2e is put out, the journey activities will need to be revisited a bit.</p><p></p><p>Realistically, a deer has about 50 pounds of usable meat on it. Even assuming no magical means of preserving the meat, a ranger or someone with a suitably hunter-esque culture or background should be able to turn that into a <em>lot </em>of Supply--but not by RAW. Sure, you could say that you may be hunting for several days but only bag one deer. OK, sure. But your PCs have also killed monsters that should be perfectly edible, and there's a <em>lot </em>more meat on an owlbear than there is on a deer. And there's only so many times you can say "no, you can't butcher that monster, it's toxic" before it starts seeming either silly (owls and bears are both edible, so owlbears should be as well) or like you're actively trying to keep PCs from getting food.</p><p></p><p>Thinking about it, it might help to divide Supply into two forms: Food and Things. They could both cost the same, but you can't turn Things into Food and vice versa. And then add another journey activity--Scrounging--which specifically lets you find more Things Supply.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9274665, member: 6915329"] There are several ways, but most of them seem to only grant one or two Supply at most. The Hunting and Gathering journey activity gain at most 2/day spent on the activity, which means that at [I]best[/I], you're going to break even. And that's without using Supply for anything other than food. So I think that, 5-10 years from now when LU 2e is put out, the journey activities will need to be revisited a bit. Realistically, a deer has about 50 pounds of usable meat on it. Even assuming no magical means of preserving the meat, a ranger or someone with a suitably hunter-esque culture or background should be able to turn that into a [I]lot [/I]of Supply--but not by RAW. Sure, you could say that you may be hunting for several days but only bag one deer. OK, sure. But your PCs have also killed monsters that should be perfectly edible, and there's a [I]lot [/I]more meat on an owlbear than there is on a deer. And there's only so many times you can say "no, you can't butcher that monster, it's toxic" before it starts seeming either silly (owls and bears are both edible, so owlbears should be as well) or like you're actively trying to keep PCs from getting food. Thinking about it, it might help to divide Supply into two forms: Food and Things. They could both cost the same, but you can't turn Things into Food and vice versa. And then add another journey activity--Scrounging--which specifically lets you find more Things Supply. [/QUOTE]
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