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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Pedantic" data-source="post: 9275541" data-attributes="member: 6690965"><p>This is promising as a means to give PCs more access to Supply without significantly increasing capacity. Supply is either spent (like the current daily requirements) or "risked" which gives it some chance of being lost altogether. That's a lot of fun levers for PCs to play with, potentially spending supply to avoid risking more, risking extra supply for bonuses on rolls, coming up with clever pens to decrease the total risked amount, etc.</p><p></p><p>You could also integrate the variable timer dicepools mechanic for ongoing challenges, like crossing a desert, or trying to lash things down on a ship in a storm. Each die represents a risked supply, and players are either trying to succeed at something else before the time runs out, or it could be inverted and they might be tempted to add more if they're trying to succeed at something before the pool runs dry.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9275541, member: 6690965"] This is promising as a means to give PCs more access to Supply without significantly increasing capacity. Supply is either spent (like the current daily requirements) or "risked" which gives it some chance of being lost altogether. That's a lot of fun levers for PCs to play with, potentially spending supply to avoid risking more, risking extra supply for bonuses on rolls, coming up with clever pens to decrease the total risked amount, etc. You could also integrate the variable timer dicepools mechanic for ongoing challenges, like crossing a desert, or trying to lash things down on a ship in a storm. Each die represents a risked supply, and players are either trying to succeed at something else before the time runs out, or it could be inverted and they might be tempted to add more if they're trying to succeed at something before the pool runs dry. [/QUOTE]
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