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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Advanced Journeys &Exploration Challenges
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<blockquote data-quote="bigfaceless" data-source="post: 9277147" data-attributes="member: 86586"><p>I just want to say I'm really digging this concept. I think it can really help with both Journeying and dungeon crawling. I love the flexibility it adds without totally just hand waving away the need to prepare.</p><p>I've looked over the v2 doc and other suggestions in this thread and I plan to add the following changes for my group.</p><p></p><p>1. Once the party returns to a haven/town they will roll a d6 for each mundane item they used supply to create (so ladders, rope, prybars etc, but not consumables). Each die that comes up a six is an item consumed/destroyed. The surviving gear will be converted back into supply.</p><p></p><p>2. Extra supply can be carried by pack animals, following the str score = supply rules. Carts can additionally double the amount of supply that pack animal can carry. Personally, I'm pretty strict about taking carts anywhere but maintained roads so I don't expect this to be a huge advantage.</p><p></p><p>3. PCs can spend supply to add expertise dice to journey checks. Currently I'm thinking 2 supply per level of expertise.</p><p></p><p>I'll report back in a week or two once both of my groups have had a chance to try it out.</p></blockquote><p></p>
[QUOTE="bigfaceless, post: 9277147, member: 86586"] I just want to say I'm really digging this concept. I think it can really help with both Journeying and dungeon crawling. I love the flexibility it adds without totally just hand waving away the need to prepare. I've looked over the v2 doc and other suggestions in this thread and I plan to add the following changes for my group. 1. Once the party returns to a haven/town they will roll a d6 for each mundane item they used supply to create (so ladders, rope, prybars etc, but not consumables). Each die that comes up a six is an item consumed/destroyed. The surviving gear will be converted back into supply. 2. Extra supply can be carried by pack animals, following the str score = supply rules. Carts can additionally double the amount of supply that pack animal can carry. Personally, I'm pretty strict about taking carts anywhere but maintained roads so I don't expect this to be a huge advantage. 3. PCs can spend supply to add expertise dice to journey checks. Currently I'm thinking 2 supply per level of expertise. I'll report back in a week or two once both of my groups have had a chance to try it out. [/QUOTE]
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