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<blockquote data-quote="Mouseferatu" data-source="post: 4450314" data-attributes="member: 1288"><p>Well, here's the deal with the spellbinder. You'll doubtless note that not only does it not have its own paragon paths, it's also shorter than the other entries. There's a reason for that.</p><p></p><p>If you go back to 1E--which was my own source material, of course--what you had was a class that basically functioned exactly as a wizard, but with a different selection of spells. I didn't want to make my own version <em>exactly </em>like that, but some amount of overlap was inescapable.</p><p></p><p>In a way, then, the spellbinder is almost a "sub-class." That doesn't mean that it's any less playable than the others. If you choose to play one, you have a full range of choices and options. But, over the course of 2nd and 3rd editions, most of the spells that made the illusionist what it was in 1E were given to other classes. So when I sat down to design a 4E illusionist-equivalent, I realized that the majority of the spells I wanted to give it in 4E--not all, but most--either WotC had already given to the wizard, or I myself had already given to my bard-equivalent, the troubadour.</p><p></p><p>This left me with two problems, since</p><p></p><p>A) There's only so many ways you can do illusion spells and still have them <em>feel </em>like illusions, and</p><p></p><p>B) I wanted this to feel like the 1E illusionist class in many respects, not like a brand new concept that happened to have some illusions.</p><p></p><p>So ultimately, to make the class work, it had to borrow a lot of its spells from the wizard and troubador (and, here and there, the warlock). Thus, because it's the only class in the game thus far not to have an entirely unique spell list--it has <em>some </em>unique powers of its own, don't worry, but as I said, many are borrowed--it didn't require nearly as much space.</p><p></p><p>Similarly, once I'd decided to make it a sub-class, I took another look at the troubadour and wizard paragon paths, and realized that some of them fit the spellbinder just as well as they did their original classes, and I've made notes to that effect in the text.</p><p></p><p>Take a look when the book's out, and I think you'll be happy with it; it's got less page count than the others, but I don't think it's any less viable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4450314, member: 1288"] Well, here's the deal with the spellbinder. You'll doubtless note that not only does it not have its own paragon paths, it's also shorter than the other entries. There's a reason for that. If you go back to 1E--which was my own source material, of course--what you had was a class that basically functioned exactly as a wizard, but with a different selection of spells. I didn't want to make my own version [I]exactly [/I]like that, but some amount of overlap was inescapable. In a way, then, the spellbinder is almost a "sub-class." That doesn't mean that it's any less playable than the others. If you choose to play one, you have a full range of choices and options. But, over the course of 2nd and 3rd editions, most of the spells that made the illusionist what it was in 1E were given to other classes. So when I sat down to design a 4E illusionist-equivalent, I realized that the majority of the spells I wanted to give it in 4E--not all, but most--either WotC had already given to the wizard, or I myself had already given to my bard-equivalent, the troubadour. This left me with two problems, since A) There's only so many ways you can do illusion spells and still have them [I]feel [/I]like illusions, and B) I wanted this to feel like the 1E illusionist class in many respects, not like a brand new concept that happened to have some illusions. So ultimately, to make the class work, it had to borrow a lot of its spells from the wizard and troubador (and, here and there, the warlock). Thus, because it's the only class in the game thus far not to have an entirely unique spell list--it has [I]some [/I]unique powers of its own, don't worry, but as I said, many are borrowed--it didn't require nearly as much space. Similarly, once I'd decided to make it a sub-class, I took another look at the troubadour and wizard paragon paths, and realized that some of them fit the spellbinder just as well as they did their original classes, and I've made notes to that effect in the text. Take a look when the book's out, and I think you'll be happy with it; it's got less page count than the others, but I don't think it's any less viable. :) [/QUOTE]
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