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<blockquote data-quote="Crothian" data-source="post: 1538135" data-attributes="member: 232"><p>This is Sword and Sorceries answer to Unearthed Arcana, and frankly I think its better because its more usible. It does have some odd things in it, but for the most part I like it.</p><p></p><p>The merits and flaws are built into atrributes, low scores you get merits, high scores, you get flaws. The merits are okay, but I love the flavor of the flaws. Very creative, fun and well done. And obviously not for everyone</p><p></p><p>The epic level rules are like the High level book from second edition. They just expand on the core classes to 30th level, they make the experience chart slow down and give really interesting abilities to the classes. I like the class progressions here better then in the ELH.</p><p></p><p>The critical hit and fumble rules are great, easy to use. The more damage the critical does, the worse the effects. I like the critical rules here better then Torn Asunder. </p><p></p><p>There are new prestige classes in here, and again they did a very good job creating some that we really haven't seen before. I was suprised by that. And pthers while a familiar concept were really well done. THe classes are not just a page or less, they placed detail into them and some classes cover as much as 4 full pages. There are Epic presitge classes, while one doesn't have to 20th level to get them one needs to be about 12th. So, they are like the Legendary classes FFG made in the Path of books. </p><p></p><p>This is the first book I've seen art by Udon. I comment because these guys are really good. Udon Entertainment do the Streetfighter comics, anime, and other art intensive formats. I meet one of the guys last year at Origins and Gen Con as he was exploring getting work for them in the RPG industry.</p></blockquote><p></p>
[QUOTE="Crothian, post: 1538135, member: 232"] This is Sword and Sorceries answer to Unearthed Arcana, and frankly I think its better because its more usible. It does have some odd things in it, but for the most part I like it. The merits and flaws are built into atrributes, low scores you get merits, high scores, you get flaws. The merits are okay, but I love the flavor of the flaws. Very creative, fun and well done. And obviously not for everyone The epic level rules are like the High level book from second edition. They just expand on the core classes to 30th level, they make the experience chart slow down and give really interesting abilities to the classes. I like the class progressions here better then in the ELH. The critical hit and fumble rules are great, easy to use. The more damage the critical does, the worse the effects. I like the critical rules here better then Torn Asunder. There are new prestige classes in here, and again they did a very good job creating some that we really haven't seen before. I was suprised by that. And pthers while a familiar concept were really well done. THe classes are not just a page or less, they placed detail into them and some classes cover as much as 4 full pages. There are Epic presitge classes, while one doesn't have to 20th level to get them one needs to be about 12th. So, they are like the Legendary classes FFG made in the Path of books. This is the first book I've seen art by Udon. I comment because these guys are really good. Udon Entertainment do the Streetfighter comics, anime, and other art intensive formats. I meet one of the guys last year at Origins and Gen Con as he was exploring getting work for them in the RPG industry. [/QUOTE]
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