Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Advanced Race Guide - Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5952461" data-attributes="member: 2710"><p>Okay, here's the things that niggled at me in the Core Races chapter. I'm not violently opposed to anything, but they seemed odd enough to me to warrant mention, at least. I think it should be obvious, but any expansions on rules content already excluded (e.g firearms, crafting) are de facto excluded with regards to Advanced Race Guide.</p><p></p><p>* Forgemaster (Dwarf archetypes, pg. 16) has multiple craft-based abilities. They seem to be additions rather than replacements, so I’m not sure it hurts the archetype to just dump them.</p><p></p><p>* Gauntlets of Skill at Arms (Elven Magic Equipment, pg. 28): fluff text says "gloves" all over the place. I'm assuming this is a typo.</p><p></p><p>* Gloves of Elvenkind (Elven Magic Equipment, pg. 29): +5 seems like a large bonus for less than 10,000 gp, but the DCs on casting defensively seem pretty steep, anyway, and there aren't a lot of other ways to boost your bonus, so this might not be out of line.</p><p></p><p>* Knack w/ Poison (Gnome Racial Alt, pg. 32): One of the benefits here is to a craft skill, which is probably why one of its replaced elements is Obsessive. I'm wondering if the LPF version should just remove the craft bonus and only replace Illusion Resistance? Or is a bonus vs. poison good enough that it needs a higher cost?</p><p></p><p>* Obsession Log (Gnome Equipment, pg. 37): Since we changed the racial trait, I'm inclined to just nix this piece of equipment, though I suppose it could always just be a gnome-fluffed MW tool for a Gnome's racially-bonused skill.</p><p></p><p>* Paragon Surge (Half-Elf spell, pg. 48). +2 to two ability scores and any feat (with prereq restrictions) seems like a lot to get for a minute / level. It only works on half-elves, but does seem like there's some spamming potential for a spontaneous-caster half-elf. Maybe I just have a poor sense of the 'circumstantial' feats, though, and this isn't nearly as useful as I think it is.</p><p></p><p>* The flavor of the Blood God Disciple (Half-Orc archetypes, pg. 53) abilities might be questionable, especially given that, as written, the eidolon could be munching on helpless foes. PC's can (and do) still coup-de-grace, though, so I'm not sure this isn't just a more graphic instance of an already-occurring practice.</p><p></p><p>* Resilient Brute (Half-Orc Feats, pg. 57): I'm split on this one. Crits are rare enough that you probably don't need to use this more than once a day, so the limit doesn't seem like much of a limit to me. On the other hand, the rarity of crits may make its own case for the power level of the feat.</p><p></p><p>* Half-blood Extraction (Half-Orc spells, pg. 59): If I'm reading this right, the spell permanently (instantaneous duration) changes a half-orc (playable race) into an orc (non-playable race). I'm inclined to nix it for that reason, rather than argue with folk about a spell that turns their PC into an NPC. I suppose, though, we should take a hard look at the Reincarnate spell if my argument stands, since it has the potential to do the same thing (though the target race is randomized in that case).</p><p></p><p>* Risky Striker (Halfling feates, pg. 67): The basic feat seems like a modified Power Attack mechanic, but the scaling on this feat only increases the bonus (to damage), without increasing the penalty (to AC). Seems off to me.</p></blockquote><p></p>
[QUOTE="jkason, post: 5952461, member: 2710"] Okay, here's the things that niggled at me in the Core Races chapter. I'm not violently opposed to anything, but they seemed odd enough to me to warrant mention, at least. I think it should be obvious, but any expansions on rules content already excluded (e.g firearms, crafting) are de facto excluded with regards to Advanced Race Guide. * Forgemaster (Dwarf archetypes, pg. 16) has multiple craft-based abilities. They seem to be additions rather than replacements, so I’m not sure it hurts the archetype to just dump them. * Gauntlets of Skill at Arms (Elven Magic Equipment, pg. 28): fluff text says "gloves" all over the place. I'm assuming this is a typo. * Gloves of Elvenkind (Elven Magic Equipment, pg. 29): +5 seems like a large bonus for less than 10,000 gp, but the DCs on casting defensively seem pretty steep, anyway, and there aren't a lot of other ways to boost your bonus, so this might not be out of line. * Knack w/ Poison (Gnome Racial Alt, pg. 32): One of the benefits here is to a craft skill, which is probably why one of its replaced elements is Obsessive. I'm wondering if the LPF version should just remove the craft bonus and only replace Illusion Resistance? Or is a bonus vs. poison good enough that it needs a higher cost? * Obsession Log (Gnome Equipment, pg. 37): Since we changed the racial trait, I'm inclined to just nix this piece of equipment, though I suppose it could always just be a gnome-fluffed MW tool for a Gnome's racially-bonused skill. * Paragon Surge (Half-Elf spell, pg. 48). +2 to two ability scores and any feat (with prereq restrictions) seems like a lot to get for a minute / level. It only works on half-elves, but does seem like there's some spamming potential for a spontaneous-caster half-elf. Maybe I just have a poor sense of the 'circumstantial' feats, though, and this isn't nearly as useful as I think it is. * The flavor of the Blood God Disciple (Half-Orc archetypes, pg. 53) abilities might be questionable, especially given that, as written, the eidolon could be munching on helpless foes. PC's can (and do) still coup-de-grace, though, so I'm not sure this isn't just a more graphic instance of an already-occurring practice. * Resilient Brute (Half-Orc Feats, pg. 57): I'm split on this one. Crits are rare enough that you probably don't need to use this more than once a day, so the limit doesn't seem like much of a limit to me. On the other hand, the rarity of crits may make its own case for the power level of the feat. * Half-blood Extraction (Half-Orc spells, pg. 59): If I'm reading this right, the spell permanently (instantaneous duration) changes a half-orc (playable race) into an orc (non-playable race). I'm inclined to nix it for that reason, rather than argue with folk about a spell that turns their PC into an NPC. I suppose, though, we should take a hard look at the Reincarnate spell if my argument stands, since it has the potential to do the same thing (though the target race is randomized in that case). * Risky Striker (Halfling feates, pg. 67): The basic feat seems like a modified Power Attack mechanic, but the scaling on this feat only increases the bonus (to damage), without increasing the penalty (to AC). Seems off to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Advanced Race Guide - Discussion
Top