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<blockquote data-quote="Qik" data-source="post: 5952582" data-attributes="member: 6673727"><p>Point taken. I had suggested articulating a target number in part just to see if others had a number in mind. Given that some have expressed a hesitancy for adding races, I thought it might also be helpful for those people to weigh in on an amount they might see as unacceptable, etc. But I can see the logic with identifying a standard first, and then going from there.</p><p></p><p></p><p></p><p>Very, very much agree. Just by way of example, this was my main motivation for proposing the Wayang. I think they offer a unique identity - a reclusive people tied to the shadow plane - backed up/expanded by unique mechanics - non-charasmatic, non-weak small race. The options and fluff added by the ARG only supported these distictions, IMO.</p><p></p><p></p><p></p><p>I agree. There were a few in the ARG that stuck out to me in this way, although I may be hard pressed to make a properly-formulated argument against them. For instance, I don't think the Vishkanya would fit into our setting.</p><p></p><p></p><p></p><p>I think this is the sticking point for most people, and the most common argument against allowing so many playable races. For instance, I've been unexpectedly drawn to a lot of the elemental races in the ARG, especially the Oreads and Slyphs. In part, this ties into what I want to do with Illi Esse - integrate the planes into our setting in a way that allows access from all levels, not just high ones. In a place like Illi Esse, where humans have been intermixing with planar beings for hundreds of years, having Oreads and Slyphs and the like makes a lot of sense.</p><p></p><p>At the same time, I think we can agree that such beings are relatively rare in the wider world of E'n. But at the same time, so are sorcerers and rage-empowered barbarians and magically musical bards and on and on. My point being: we're all already playing outliers, so I'm not sure it stretches incredulity any further to play racial outliers as well. And while I understand that having 50 Ifrits hanging about the Dunn Wright Inn would be odd, I don't think we'll end up with a situation like that. Look at LPF as it stands: even though monstrous races like tengu and merpeople and tieflings are in play, most of the PCs I see come about are the core races. And <em>lots</em> of humans. I don't think adding a few exotic races as playable would skew the currently-acceptable ratio, if for no other reason than people will continue to view them as exotic.</p><p></p><p></p><p></p><p>While I see where you're coming from, DC, I would be against this. I think it would limit fluff - saying races with <em>X</em> characteristics only come from such-and-such a place would restrict those races to that culture and location. And I wouldn't like to set something like that in stone. I don't like the idea of us creating such a strict fluff-to-mechanics ratio that would limit options for someone new to LPF who joins us on down the road. Basically, I want E'n's fluff to open possibilities, not limit options, and what you're recommending sounds to me like it would limit options.</p><p></p><p>For instance, there are a lot of alternate racial traits that tie elves to water. But there could be a lot of explanations for this - elves tied to the sea, elves tied to a river, elves tied to a specific lake in a specific mountain, etc. So if we say, "Elves with the Spirit of the Waters trait come from a specific culture or specific people living along the Ohm river," we've linked those two in a way that could deter, say, someone wanting to make a sea elf.</p><p></p><p>Whew. Hopefully all that makes sense. Friday is a hyper-early morning for me, so my thoughts aren't always congealing by this point in the day...</p></blockquote><p></p>
[QUOTE="Qik, post: 5952582, member: 6673727"] Point taken. I had suggested articulating a target number in part just to see if others had a number in mind. Given that some have expressed a hesitancy for adding races, I thought it might also be helpful for those people to weigh in on an amount they might see as unacceptable, etc. But I can see the logic with identifying a standard first, and then going from there. Very, very much agree. Just by way of example, this was my main motivation for proposing the Wayang. I think they offer a unique identity - a reclusive people tied to the shadow plane - backed up/expanded by unique mechanics - non-charasmatic, non-weak small race. The options and fluff added by the ARG only supported these distictions, IMO. I agree. There were a few in the ARG that stuck out to me in this way, although I may be hard pressed to make a properly-formulated argument against them. For instance, I don't think the Vishkanya would fit into our setting. I think this is the sticking point for most people, and the most common argument against allowing so many playable races. For instance, I've been unexpectedly drawn to a lot of the elemental races in the ARG, especially the Oreads and Slyphs. In part, this ties into what I want to do with Illi Esse - integrate the planes into our setting in a way that allows access from all levels, not just high ones. In a place like Illi Esse, where humans have been intermixing with planar beings for hundreds of years, having Oreads and Slyphs and the like makes a lot of sense. At the same time, I think we can agree that such beings are relatively rare in the wider world of E'n. But at the same time, so are sorcerers and rage-empowered barbarians and magically musical bards and on and on. My point being: we're all already playing outliers, so I'm not sure it stretches incredulity any further to play racial outliers as well. And while I understand that having 50 Ifrits hanging about the Dunn Wright Inn would be odd, I don't think we'll end up with a situation like that. Look at LPF as it stands: even though monstrous races like tengu and merpeople and tieflings are in play, most of the PCs I see come about are the core races. And [I]lots[/I] of humans. I don't think adding a few exotic races as playable would skew the currently-acceptable ratio, if for no other reason than people will continue to view them as exotic. While I see where you're coming from, DC, I would be against this. I think it would limit fluff - saying races with [I]X[/I] characteristics only come from such-and-such a place would restrict those races to that culture and location. And I wouldn't like to set something like that in stone. I don't like the idea of us creating such a strict fluff-to-mechanics ratio that would limit options for someone new to LPF who joins us on down the road. Basically, I want E'n's fluff to open possibilities, not limit options, and what you're recommending sounds to me like it would limit options. For instance, there are a lot of alternate racial traits that tie elves to water. But there could be a lot of explanations for this - elves tied to the sea, elves tied to a river, elves tied to a specific lake in a specific mountain, etc. So if we say, "Elves with the Spirit of the Waters trait come from a specific culture or specific people living along the Ohm river," we've linked those two in a way that could deter, say, someone wanting to make a sea elf. Whew. Hopefully all that makes sense. Friday is a hyper-early morning for me, so my thoughts aren't always congealing by this point in the day... [/QUOTE]
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