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Advanced Race Guide - Discussion
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<blockquote data-quote="jkason" data-source="post: 5959592" data-attributes="member: 2710"><p>I sort of think any PC-race equipment should be available for all, with non-PC race equipment restricted / on a per-proposal basis, but I don't have a particularly cogent reason for that other than not wanting the headache of trying to keep track of which race has access to which equipment. It's either in, or it's out, and no one has to go digging around to figure out if something is on the halfling list or the gnome list or whatever.</p><p></p><p>I'd be inclined to ask for proposals on opening up specific archetypes or feats, myself, probably for similarly selfish reasons. </p><p></p><p>Mind you, having said that, I've been toying with (when the time comes to fully propose races) suggesting we add a modified Suli race to PCs in lieu of four separate races to cover the elementals, something like this: </p><p></p><p>* PC Suli's must take the Energy Strike alternate racial trait. Depending on the element she chooses, a Suli gains access to racial archetypes and feats as follows: Fire=Ifrit, Cold=Undine, Acid=Oread, Electricity=Sylph. </p><p></p><p>Basically, it solved two problems for me. Firstly, it's hard to add one element without adding the others, but four fully 'distinct' races which are basically all variations on the elemental theme seems a bit excessive to me. On the other hand, the base Suli ability (four resistances and on-the-fly variable energy damage) seems overpowered to me, as well. </p><p></p><p>Essentially, the modified Suli would work in Illi Esse's planar intersection stuff, allow for elemental flavors of choice, but condense it into a single 'had an elemental parent' race with more limited-to-theme abilities.</p></blockquote><p></p>
[QUOTE="jkason, post: 5959592, member: 2710"] I sort of think any PC-race equipment should be available for all, with non-PC race equipment restricted / on a per-proposal basis, but I don't have a particularly cogent reason for that other than not wanting the headache of trying to keep track of which race has access to which equipment. It's either in, or it's out, and no one has to go digging around to figure out if something is on the halfling list or the gnome list or whatever. I'd be inclined to ask for proposals on opening up specific archetypes or feats, myself, probably for similarly selfish reasons. Mind you, having said that, I've been toying with (when the time comes to fully propose races) suggesting we add a modified Suli race to PCs in lieu of four separate races to cover the elementals, something like this: * PC Suli's must take the Energy Strike alternate racial trait. Depending on the element she chooses, a Suli gains access to racial archetypes and feats as follows: Fire=Ifrit, Cold=Undine, Acid=Oread, Electricity=Sylph. Basically, it solved two problems for me. Firstly, it's hard to add one element without adding the others, but four fully 'distinct' races which are basically all variations on the elemental theme seems a bit excessive to me. On the other hand, the base Suli ability (four resistances and on-the-fly variable energy damage) seems overpowered to me, as well. Essentially, the modified Suli would work in Illi Esse's planar intersection stuff, allow for elemental flavors of choice, but condense it into a single 'had an elemental parent' race with more limited-to-theme abilities. [/QUOTE]
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