Garnfellow
Explorer
My players ran into this monster last weekend. It's a 3.5 succubus with levels in Soul Eater (a Book of Vile Darkness prestige class) and Fiend of Corruption (a Fiend Folio prestige class). I also added in a unique spell-like ability, Utter Thrall, based on a spell of the same name from the Book of Eldritch Might II.
Geraldine: female advanced succubus Soul Eater 4/Fiend of Corruption 6; CR 16; Medium Outsider (Chaotic, Extraplanar, Evil); HD 8d8+24 plus 4d8+12 plus 6d6+18; hp 129; Init +7; Spd 30 ft, fly 50 ft (average); AC 27, touch 15, flat-footed 24; BAB +16 Grp +17; Atk +18 melee (1d8+1 plus energy drain, claw); Full Atk +18 melee (1d8+1 plus energy drain, 2 claws); SA energy drain, geas, mark of justice, spell-like abilities, summon demon, temptation, utter thrall; SQ alternate form, fiend’s favor, fiendish graft, DR 10/cold iron or good, darkvision 60 ft, grant wish, immunity to electricity and poison, major creation, mind shielding, resistance to acid 10, cold 10, and fire 10, soul bargain, soul enhancement, soul strength, telepathy 100 ft, tongues; SR 21; AL CE; SV Fort +18, Ref +18, Will +18; Str 12, Dex 16, Con 16, Int 17, Wis 16, Cha 30.
Skills and Feats: Bluff +27, Concentration +14, Diplomacy +31, Disguise +25* (27 when being observed), Escape Artist +10, Hide +16, Intimidate +28, Knowledge (arcana) +10, Knowledge (religion) +7, Listen +23, Move Silently +16, Search +16, Sense Motive +20, Spellcraft +11, Spot +23, Survival +10 (+2 to find or follow tracks); Ability Focus (suggestion), Alertness, Boost Spell Resistance, Improved Initiative, Improved Natural Attack (claws), Persuasive, Weapon Focus (claws). *While using her alter self ability, Geraldine gains a +10 circumstance bonus on Disguise checks.
Energy Drain (Su): Living creatures hit by Geraldine’s claw attack gain one negative level, or two negative levels on a critical hit. For each negative level bestowed, Geraldine gains 5 temporary hit points (10 on a critical hit). Geraldine can use her energy drain ability once per round. The DC is 24 for the Fortitude save to remove a negative level. The save DC is Charisma-based.
Geraldine can also drain energy from a mortal she lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, Geraldine must start a grapple, which provokes an attack of opportunity. Geraldine’s kiss or embrace bestows one negative level, just as with her claw attack. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from Geraldine. The victim must succeed on a DC 24 Will save to negate the effect of the suggestion.
Geas (Sp): Geraldine can use geas/quest once per day.
Mark of Justice (Sp): Geraldine can use mark of justice once per day to cement a good person’s descent into evil. Once her victim is living an immoral life, she uses mark of justice to ensure that he does not return to his old ways or seek atonement. She generally hides her mark in a location that is not obvious.
Soul Blast (Su): When Geraldine uses her energy drain ability, she may project a 100-foot ray of force that deals 3d6 points of damage against one target. The target is allowed a DC 24 Reflex save to avoid this damage. This ability can be used once per day, and only on a day when Geraldine has drained levels.
Spell-Like Abilities: At will—charm monster (DC 24), detect good, detect thoughts (DC 22), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 25), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.
Summon Demon (Sp): Once per day Geraldine can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell.
Temptation (Su): Geraldine can offer good creatures the opportunity to change their alignment to evil. This works like the redemption or temptation function of the atonement spell, and she can use this ability whenever the opportunity arises.
Utter Thrall (Sp): Once per day Geraldine can attempt to completely enslave any Medium or smaller humanoid within 250 feet. This power acts as a more powerful version of dominate person. The target gets a DC 28 Will save to resist. If the save fails, Geraldine establishes a telepathic link with the subject's mind and can convey her wishes. Geraldine knows what the subject is experiencing, but does not receive direct sensory input from him. The save DC is Charisma-based.
Subjects cannot resist this control and always act in the best interests of Geraldine, even if not commanded to do so. The subjects truly believe she is their rightful master and serve her lovingly with utter devotion. They carry out even self-destructive orders—in fact, thralls will give their lives willingly for the good of Geraldine, even if not commanded to do so. Once she establishes control, she can exercise it at unlimited range. She does not need to see the subject to control it.
Protection from evil or a similar spell can prevent Geraldine from exercising control or using the telepathic link while the subject is so warded, but it does not prevent the establishment of utter thrall nor dispel it.
The utter thrall effect is permanent unless dispelled, and there is no limit to the number of subjects Geraldine may enslave. This ability is the equivalent of an 8th-level spell.
Alternate Form (Su): Geraldine can assume any humanoid form of Small to Large size as a standard action. This ability is similar to the polymorph self spell but allows only humanoid forms. While using this ability, she gains a +10 circumstance bonus on Disguise checks.
Fiend’s Favor (Su): Once per day, Geraldine can grant a touched creature a +3 bonus to one of the creature’s ability scores. This bonus stacks with any other bonus the creature may already have and lasts for one day. When the effect expires, the creature takes a –3 penalty to the same ability score for the next day. Another application of fiend’s favor not only negates the penalty, but restores the full bonus.
Fiendish Graft (Su): Once per month, Geraldine can bestow a fiendish graft or symbiont on a willing mortal.
Grant Wish (Sp): Geraldine can grant a wish to a mortal (not an elemental, outsider, or nonliving creature) once per day. Using this ability costs her experience points as if she were casting a wish spell.
Major Creation (Sp): Geraldine can use major creation three times per day (caster level 6th).
Mind Shielding (Su): Geraldine is completely immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.
Soul Enhancement (Su): When Geraldine uses her energy drain ability, she gains a +2 enhancement bonus to all saving throws, ability checks, and skill checks for 24 hours. This bonus stacks with any enhancement bonuses gained to ability scores that apply to saves or checks.
Soul Strength (Su): When Geraldine uses her energy drain ability, she gains a +4 enhancement bonus to Strength for 24 hours.
Tongues (Su): Geraldine has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.
Possessions: bracers of armor +3, ring of protection +2, amulet of health +2 (reflected in the statistics above), 3,000 gp.
NOTE: Edited to increase her CR from 15 to 16, based on the discussion below. Also clarified the utter thrall description.
Geraldine: female advanced succubus Soul Eater 4/Fiend of Corruption 6; CR 16; Medium Outsider (Chaotic, Extraplanar, Evil); HD 8d8+24 plus 4d8+12 plus 6d6+18; hp 129; Init +7; Spd 30 ft, fly 50 ft (average); AC 27, touch 15, flat-footed 24; BAB +16 Grp +17; Atk +18 melee (1d8+1 plus energy drain, claw); Full Atk +18 melee (1d8+1 plus energy drain, 2 claws); SA energy drain, geas, mark of justice, spell-like abilities, summon demon, temptation, utter thrall; SQ alternate form, fiend’s favor, fiendish graft, DR 10/cold iron or good, darkvision 60 ft, grant wish, immunity to electricity and poison, major creation, mind shielding, resistance to acid 10, cold 10, and fire 10, soul bargain, soul enhancement, soul strength, telepathy 100 ft, tongues; SR 21; AL CE; SV Fort +18, Ref +18, Will +18; Str 12, Dex 16, Con 16, Int 17, Wis 16, Cha 30.
Skills and Feats: Bluff +27, Concentration +14, Diplomacy +31, Disguise +25* (27 when being observed), Escape Artist +10, Hide +16, Intimidate +28, Knowledge (arcana) +10, Knowledge (religion) +7, Listen +23, Move Silently +16, Search +16, Sense Motive +20, Spellcraft +11, Spot +23, Survival +10 (+2 to find or follow tracks); Ability Focus (suggestion), Alertness, Boost Spell Resistance, Improved Initiative, Improved Natural Attack (claws), Persuasive, Weapon Focus (claws). *While using her alter self ability, Geraldine gains a +10 circumstance bonus on Disguise checks.
Energy Drain (Su): Living creatures hit by Geraldine’s claw attack gain one negative level, or two negative levels on a critical hit. For each negative level bestowed, Geraldine gains 5 temporary hit points (10 on a critical hit). Geraldine can use her energy drain ability once per round. The DC is 24 for the Fortitude save to remove a negative level. The save DC is Charisma-based.
Geraldine can also drain energy from a mortal she lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, Geraldine must start a grapple, which provokes an attack of opportunity. Geraldine’s kiss or embrace bestows one negative level, just as with her claw attack. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from Geraldine. The victim must succeed on a DC 24 Will save to negate the effect of the suggestion.
Geas (Sp): Geraldine can use geas/quest once per day.
Mark of Justice (Sp): Geraldine can use mark of justice once per day to cement a good person’s descent into evil. Once her victim is living an immoral life, she uses mark of justice to ensure that he does not return to his old ways or seek atonement. She generally hides her mark in a location that is not obvious.
Soul Blast (Su): When Geraldine uses her energy drain ability, she may project a 100-foot ray of force that deals 3d6 points of damage against one target. The target is allowed a DC 24 Reflex save to avoid this damage. This ability can be used once per day, and only on a day when Geraldine has drained levels.
Spell-Like Abilities: At will—charm monster (DC 24), detect good, detect thoughts (DC 22), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 25), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.
Summon Demon (Sp): Once per day Geraldine can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell.
Temptation (Su): Geraldine can offer good creatures the opportunity to change their alignment to evil. This works like the redemption or temptation function of the atonement spell, and she can use this ability whenever the opportunity arises.
Utter Thrall (Sp): Once per day Geraldine can attempt to completely enslave any Medium or smaller humanoid within 250 feet. This power acts as a more powerful version of dominate person. The target gets a DC 28 Will save to resist. If the save fails, Geraldine establishes a telepathic link with the subject's mind and can convey her wishes. Geraldine knows what the subject is experiencing, but does not receive direct sensory input from him. The save DC is Charisma-based.
Subjects cannot resist this control and always act in the best interests of Geraldine, even if not commanded to do so. The subjects truly believe she is their rightful master and serve her lovingly with utter devotion. They carry out even self-destructive orders—in fact, thralls will give their lives willingly for the good of Geraldine, even if not commanded to do so. Once she establishes control, she can exercise it at unlimited range. She does not need to see the subject to control it.
Protection from evil or a similar spell can prevent Geraldine from exercising control or using the telepathic link while the subject is so warded, but it does not prevent the establishment of utter thrall nor dispel it.
The utter thrall effect is permanent unless dispelled, and there is no limit to the number of subjects Geraldine may enslave. This ability is the equivalent of an 8th-level spell.
Alternate Form (Su): Geraldine can assume any humanoid form of Small to Large size as a standard action. This ability is similar to the polymorph self spell but allows only humanoid forms. While using this ability, she gains a +10 circumstance bonus on Disguise checks.
Fiend’s Favor (Su): Once per day, Geraldine can grant a touched creature a +3 bonus to one of the creature’s ability scores. This bonus stacks with any other bonus the creature may already have and lasts for one day. When the effect expires, the creature takes a –3 penalty to the same ability score for the next day. Another application of fiend’s favor not only negates the penalty, but restores the full bonus.
Fiendish Graft (Su): Once per month, Geraldine can bestow a fiendish graft or symbiont on a willing mortal.
Grant Wish (Sp): Geraldine can grant a wish to a mortal (not an elemental, outsider, or nonliving creature) once per day. Using this ability costs her experience points as if she were casting a wish spell.
Major Creation (Sp): Geraldine can use major creation three times per day (caster level 6th).
Mind Shielding (Su): Geraldine is completely immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.
Soul Enhancement (Su): When Geraldine uses her energy drain ability, she gains a +2 enhancement bonus to all saving throws, ability checks, and skill checks for 24 hours. This bonus stacks with any enhancement bonuses gained to ability scores that apply to saves or checks.
Soul Strength (Su): When Geraldine uses her energy drain ability, she gains a +4 enhancement bonus to Strength for 24 hours.
Tongues (Su): Geraldine has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.
Possessions: bracers of armor +3, ring of protection +2, amulet of health +2 (reflected in the statistics above), 3,000 gp.
NOTE: Edited to increase her CR from 15 to 16, based on the discussion below. Also clarified the utter thrall description.
Last edited: