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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advanced Weapon Crafting
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<blockquote data-quote="Clay_More" data-source="post: 2915556" data-attributes="member: 9813"><p>I am working on a set of rules that are meant to improve the possibilities greatly when crafting weapons. I have always felt that anyone wanting to craft their own weapon got kinda "cheated". After all, simply Masterwork is as good as weapon-smithing gets, and thats very dull. I wanted it to be a possibility for my players to pick Craft (Weaponsmithing) or (Armorsmithing) and make themselves some really unusual weapons or armors. Therefore, I started working on the Weapon Modifications mentioned below. I am working on a list which will include all weapons from the PHB, and mention crafting time / DC for all those. </p><p></p><p>All of the weapon modifications mentioned below must be done to the weapon when it is crafted. There are many things I am still working on, including special materials and weapon modifications for ranged weapons and ranged ammunition. You will notice a bonus type titled Equipment bonus. My idea is that an Equipment Bonus stacks with itself, unlike most other bonuses. This might make you think "But couldn't I make a Masterwork +4 blade and then enhance it even further with magic to gain a ridicously overpowered weapon?". Well, I am working on making some special magic rules for imbuing specialised weapons, to make it more expensive to imbue heavily modified weapons with magic, but more of that later, for now I present the Weapon Modifications.</p><p></p><p>I Wikied all the material instead of just posting it on the sight, so look here for a table of contents for the Wiki material.</p><p></p><p><a href="http://craftsmanship.pbwiki.com/" target="_blank">Craftsmanship</a> </p><p></p><p>Not all links are finished yet, the ones I have mainly been working on are the Crafting Rules, Weapon Modifications and Materials.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 2915556, member: 9813"] I am working on a set of rules that are meant to improve the possibilities greatly when crafting weapons. I have always felt that anyone wanting to craft their own weapon got kinda "cheated". After all, simply Masterwork is as good as weapon-smithing gets, and thats very dull. I wanted it to be a possibility for my players to pick Craft (Weaponsmithing) or (Armorsmithing) and make themselves some really unusual weapons or armors. Therefore, I started working on the Weapon Modifications mentioned below. I am working on a list which will include all weapons from the PHB, and mention crafting time / DC for all those. All of the weapon modifications mentioned below must be done to the weapon when it is crafted. There are many things I am still working on, including special materials and weapon modifications for ranged weapons and ranged ammunition. You will notice a bonus type titled Equipment bonus. My idea is that an Equipment Bonus stacks with itself, unlike most other bonuses. This might make you think "But couldn't I make a Masterwork +4 blade and then enhance it even further with magic to gain a ridicously overpowered weapon?". Well, I am working on making some special magic rules for imbuing specialised weapons, to make it more expensive to imbue heavily modified weapons with magic, but more of that later, for now I present the Weapon Modifications. I Wikied all the material instead of just posting it on the sight, so look here for a table of contents for the Wiki material. [URL=http://craftsmanship.pbwiki.com/]Craftsmanship[/URL] Not all links are finished yet, the ones I have mainly been working on are the Crafting Rules, Weapon Modifications and Materials. [/QUOTE]
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