Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advanced Weapon Crafting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drexes" data-source="post: 2917091" data-attributes="member: 24176"><p>Tried to post this yesterday but alas....so here goes:</p><p></p><p>I really like the idea of what you have here. It would make players more likely to take the weaponsmithing craft skill, making it less of a npc only thing. I think you should work on it for armorsmithing and other craft skills too. A bookbinder or scribe skill might make it quicker for wizards to memorize spells. That said I think I'll write a bit about each of your abilities because I think a few need some work, but that's just me.</p><p></p><p>Barbed Blade: Why is this just swords, you could easily craft large spikes on the reverse of a battleaxe or a warhammer. Also I would either make a standard damage like (1d4) for this or make it create an exotic weapon, after all this does offer some of thier advantages. I think thats too much disadvantage though. Maybe even have it so it comes with a -1 or -2 to hit due to piercing attacks. </p><p></p><p>Blood drain: okay, not what a fuller is for, but okay. A fuller was actually put in to reduce the weight of the weapon. At least that's what I remember reading way back when...maybe have it reduce the weight of the weapon too...</p><p></p><p>Cross-blade Hilt: This is nice except that I would limit it to half the bonuses you have listed.</p><p></p><p>Dwarf Craftsmanship, Dwarf Epic Craftsmanship and Dwarf Tunnel Fighting: The first two are fine, though I wouldn't give the +2 to con. I would keep mundane craft stuff mundane. The tunnel fighting one I would change. I would give them a +2 to resist grapple checks made by other creatures and a +4 to damage if they have the close-quarters fighting feat. Oh and you need to fix the not stacking with other hilt effects text...</p><p></p><p>Falcata Curve: Should this just be a new weapon? I'm not sure... Also a piercing weapon with a curved blade would be a little strange to me, or maybe my brain is just shot right now.</p><p></p><p>Fencing Guard: Cool. </p><p></p><p>Folded Blade: Instead of using armor bonuses you might consider using categories like light, medium, and heavy. The only down side here is that calculating damage gets a little slower. "What kind of armor is the guy wearing again?" "What's its plus?" Categories would speed this up some.</p><p></p><p>Elf craftsmanship: Too much. Maybe make elven one-handed weapons be considered light weapons for purposes of weapon finesse...Maybe reduce the penalty to power attacks made with two-handed eleven weapons by one. </p><p></p><p>Elf delicacy: Cool except with the bonuses the character would have a better attack bonus on AoO's than on his first strike. I'd just remove that part of the ability.</p><p></p><p>Elf epic: This is where I would allow all weapons to be used with weapon finesse and still give the power attack thing I mention above.</p><p></p><p>Songblade: Why swords only, again you could just as easily put a flute style instrument in the haft of a hammer or axe. Just a thought.</p><p>Enforced Toe: heh. oops. I see that this is the same as barbed blade above. My solution is the same though. </p><p></p><p>Knobbed Head: Cool.</p><p></p><p>Masterwork: I'd just leave this be, but that's me.</p><p></p><p>Nagamaki Hilt: I like it, but I think a penalty to hit with reach attacks might be appropriate so it's not better than sudden reach from PHBII. (I think thats the right feat).</p><p></p><p>Serrated Blade: I don't like this one. Everybody out there has wanted to wield a blade like this at one point or another, but with this ability as written would preclude that. I would make it more like the knobbed head effect with a point or two of extra damage and a penalty to resist disarm.</p><p></p><p>Waved Blade: Call it flamberge. I like the ability.</p><p></p><p>Just my two fifths of a buffalo nickel...</p><p></p><p>Drexes</p></blockquote><p></p>
[QUOTE="drexes, post: 2917091, member: 24176"] Tried to post this yesterday but alas....so here goes: I really like the idea of what you have here. It would make players more likely to take the weaponsmithing craft skill, making it less of a npc only thing. I think you should work on it for armorsmithing and other craft skills too. A bookbinder or scribe skill might make it quicker for wizards to memorize spells. That said I think I'll write a bit about each of your abilities because I think a few need some work, but that's just me. Barbed Blade: Why is this just swords, you could easily craft large spikes on the reverse of a battleaxe or a warhammer. Also I would either make a standard damage like (1d4) for this or make it create an exotic weapon, after all this does offer some of thier advantages. I think thats too much disadvantage though. Maybe even have it so it comes with a -1 or -2 to hit due to piercing attacks. Blood drain: okay, not what a fuller is for, but okay. A fuller was actually put in to reduce the weight of the weapon. At least that's what I remember reading way back when...maybe have it reduce the weight of the weapon too... Cross-blade Hilt: This is nice except that I would limit it to half the bonuses you have listed. Dwarf Craftsmanship, Dwarf Epic Craftsmanship and Dwarf Tunnel Fighting: The first two are fine, though I wouldn't give the +2 to con. I would keep mundane craft stuff mundane. The tunnel fighting one I would change. I would give them a +2 to resist grapple checks made by other creatures and a +4 to damage if they have the close-quarters fighting feat. Oh and you need to fix the not stacking with other hilt effects text... Falcata Curve: Should this just be a new weapon? I'm not sure... Also a piercing weapon with a curved blade would be a little strange to me, or maybe my brain is just shot right now. Fencing Guard: Cool. Folded Blade: Instead of using armor bonuses you might consider using categories like light, medium, and heavy. The only down side here is that calculating damage gets a little slower. "What kind of armor is the guy wearing again?" "What's its plus?" Categories would speed this up some. Elf craftsmanship: Too much. Maybe make elven one-handed weapons be considered light weapons for purposes of weapon finesse...Maybe reduce the penalty to power attacks made with two-handed eleven weapons by one. Elf delicacy: Cool except with the bonuses the character would have a better attack bonus on AoO's than on his first strike. I'd just remove that part of the ability. Elf epic: This is where I would allow all weapons to be used with weapon finesse and still give the power attack thing I mention above. Songblade: Why swords only, again you could just as easily put a flute style instrument in the haft of a hammer or axe. Just a thought. Enforced Toe: heh. oops. I see that this is the same as barbed blade above. My solution is the same though. Knobbed Head: Cool. Masterwork: I'd just leave this be, but that's me. Nagamaki Hilt: I like it, but I think a penalty to hit with reach attacks might be appropriate so it's not better than sudden reach from PHBII. (I think thats the right feat). Serrated Blade: I don't like this one. Everybody out there has wanted to wield a blade like this at one point or another, but with this ability as written would preclude that. I would make it more like the knobbed head effect with a point or two of extra damage and a penalty to resist disarm. Waved Blade: Call it flamberge. I like the ability. Just my two fifths of a buffalo nickel... Drexes [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advanced Weapon Crafting
Top