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Community
General Tabletop Discussion
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Advanced Weapon Crafting
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<blockquote data-quote="Clay_More" data-source="post: 2921304" data-attributes="member: 9813"><p>I agree that the crafting rules will be a bit hard to make up from scratch, but I would think that it gets easier once I get tables done for the weapons, armors and shields, since it becomes a simple matter of locating the item on this list to find crafting DC / Time. What I would need then is another table which mentions the cost increase if you increase the size of the object, and it should work. </p><p></p><p>I wikified some of the crafting material (great tool btw).</p><p></p><p><a href="http://craftsmanship.pbwiki.com/Crafting%20Rules" target="_blank">Crafting Rules </a> </p><p></p><p><a href="http://craftsmanship.pbwiki.com/Weapon%20Modifications" target="_blank">Weapon Modifications</a> </p><p></p><p><a href="http://craftsmanship.pbwiki.com/Materials" target="_blank">Materials</a> </p><p></p><p><a href="http://craftsmanship.pbwiki.com/New%20Feats" target="_blank">New Feats</a> </p><p></p><p></p><p>I edited the Weapon Modifications quite significantly and added roughly 2 more pages of modifications. I implemented some of the feedback from Drexes and Land Outcast. I am still looking for a way to make Serrated Blade, I don't want it to be so outright powerful that it is a "must have", because historically it wasn't a very popular modification. I was thinking of making it deal damage that is harder to cure, sorta like the Triangular Point modification. Was also thinking of implementing a new type of damage which might be called "Brutal" or something, which I could then use for especially cruel modifications, such as Triangular Point or Serrated Blade. </p><p></p><p>I am planning to implement a whole lot more Materials and Weapon Modifications, just only started on the material so it will take some time. Also need to finish the crafting lists for Weapons / Armor.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 2921304, member: 9813"] I agree that the crafting rules will be a bit hard to make up from scratch, but I would think that it gets easier once I get tables done for the weapons, armors and shields, since it becomes a simple matter of locating the item on this list to find crafting DC / Time. What I would need then is another table which mentions the cost increase if you increase the size of the object, and it should work. I wikified some of the crafting material (great tool btw). [URL=http://craftsmanship.pbwiki.com/Crafting%20Rules]Crafting Rules [/URL] [URL=http://craftsmanship.pbwiki.com/Weapon%20Modifications]Weapon Modifications[/URL] [URL=http://craftsmanship.pbwiki.com/Materials]Materials[/URL] [URL=http://craftsmanship.pbwiki.com/New%20Feats]New Feats[/URL] I edited the Weapon Modifications quite significantly and added roughly 2 more pages of modifications. I implemented some of the feedback from Drexes and Land Outcast. I am still looking for a way to make Serrated Blade, I don't want it to be so outright powerful that it is a "must have", because historically it wasn't a very popular modification. I was thinking of making it deal damage that is harder to cure, sorta like the Triangular Point modification. Was also thinking of implementing a new type of damage which might be called "Brutal" or something, which I could then use for especially cruel modifications, such as Triangular Point or Serrated Blade. I am planning to implement a whole lot more Materials and Weapon Modifications, just only started on the material so it will take some time. Also need to finish the crafting lists for Weapons / Armor. [/QUOTE]
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