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Advanced Weapon Crafting
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<blockquote data-quote="Clay_More" data-source="post: 2921790" data-attributes="member: 9813"><p>Okay, I updated the material significantly, the new stuff is all found in the links in the post above. Here's a list of the changes done.</p><p></p><p>Added rules regarding Weapon Modifications according to Rage King’s suggestion, so a character learns a Weapon Modification for every 4 ranks he has in a Craft skill. Added some feats that gives a character 2 Weapon Modifications, depending on which Craft skill he is specialising in (Bowmaking, Weaponsmithing or Armorsmithing). </p><p></p><p>Added the following damage types</p><p>Cruel</p><p>Weakening</p><p></p><p>Changed the following Weapon Modifications</p><p>Serrated Edge – Changed it completely, it now causes Cruel damage.</p><p>Triangular Point – Changed it so it causes Cruel damage.</p><p>Waved Blade – Increased bonus and crafting time slightly. </p><p></p><p>Added the following Weapon Modifications</p><p>Gem Socket</p><p></p><p>Added the following Materials</p><p>Ankheg Mandible</p><p>Arcaenum</p><p>Flint </p><p>Grol’Arok iron</p><p>Tarrasque horn</p><p>Tarrasque scale</p><p>Turquoise, Imbued</p><p></p><p>I still have loads of things to do, amongst other things I want to get bronze, copper and other common minerals listed under the materials section. I think it would be a really nice touch for a DM to present special cultures that use weapons of simpler metals or materials than steel, which is also why I added flint to the list already. </p><p></p><p>I still have loads of things that I want to add when I get the time for it, and I would really love to hear if anyone have any ideas for modifications or materials that I haven't already done, as I want the system to be as complete as possible. So don't be shy, fire away if you have any ideas of suggestions, you don't necessarily need to make all the game stats for your idea, I can do that if I like the idea.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 2921790, member: 9813"] Okay, I updated the material significantly, the new stuff is all found in the links in the post above. Here's a list of the changes done. Added rules regarding Weapon Modifications according to Rage King’s suggestion, so a character learns a Weapon Modification for every 4 ranks he has in a Craft skill. Added some feats that gives a character 2 Weapon Modifications, depending on which Craft skill he is specialising in (Bowmaking, Weaponsmithing or Armorsmithing). Added the following damage types Cruel Weakening Changed the following Weapon Modifications Serrated Edge – Changed it completely, it now causes Cruel damage. Triangular Point – Changed it so it causes Cruel damage. Waved Blade – Increased bonus and crafting time slightly. Added the following Weapon Modifications Gem Socket Added the following Materials Ankheg Mandible Arcaenum Flint Grol’Arok iron Tarrasque horn Tarrasque scale Turquoise, Imbued I still have loads of things to do, amongst other things I want to get bronze, copper and other common minerals listed under the materials section. I think it would be a really nice touch for a DM to present special cultures that use weapons of simpler metals or materials than steel, which is also why I added flint to the list already. I still have loads of things that I want to add when I get the time for it, and I would really love to hear if anyone have any ideas for modifications or materials that I haven't already done, as I want the system to be as complete as possible. So don't be shy, fire away if you have any ideas of suggestions, you don't necessarily need to make all the game stats for your idea, I can do that if I like the idea. [/QUOTE]
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