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<blockquote data-quote="Clay_More" data-source="post: 2930045" data-attributes="member: 9813"><p>Thanks for your comments. I actually implemented jade now, as a gemstone. I went through different material about the history of jade to find some inspiration for special powers, and I found that it was often used by some cultures to make weapons or equipment used for ritual sacrifice. I came up with the idea of making it bolster the Bane weapon special quality.</p><p></p><p>Corvidae, good idea about flaws. It actually gave me an idea to implement some flaws. My idea is to divide flaws into 2 groups. </p><p></p><p>Group 1 is "wear and tear" flaws. For example, every time you find a weapon or armor in a treasure pile, there's a chance that it has a random flaw. This could be rusty, bent, dull, etc. This means that occasionally you will find a nice weapon that needs some work before it can be used.</p><p></p><p>Group 2 are "fantastic" flaws. These have a chance to occour when crafting a high DC weapon. The higher the DC of the craft check, the higher chance of the weapon getting a fantastic flaw. This would emphasize the semi-magical nature of a truely well-made weapon or armor. Weapons and armor with a certain DC (I am thinking of around 60) would gain a flaw automatically, since its impossible to craft such a magnificient weapon without it taking on a slight negative property as well. The fantastic weapon flaws could include.</p><p></p><p>- Bloodthirst: The weapon can't be sheathed if it hasn't tasted blood after it was unsheathed.</p><p>- Forge spirit: The weapon is imbued with an intelligent spirit from its forging, a spirit that has an aligment and purpose of its own that it occasionally tries to impose on its wielder.</p><p>- God cursed: A god has cursed the weapon when it was made, causing it to be far less effective against followers of that god. Will often be a god who opposes the person forging the weapon.</p><p>- Vulnerability: The weapon is for some strange reason unable to penetrate a specific metal or material. For example, the weapon is incapable of penetrating anything made of silver, bronze, etc. Could be an interesting flaw for the weapon of a great hero, a flaw he will do anything to hide from his enemies. </p><p></p><p>Anyways, I created some new materials and a single new weapon modification based on some input from various people. </p><p></p><p><strong>New Weapon Modifications</strong></p><p>Poison Store</p><p></p><p><strong>New Materials</strong></p><p>Astralite</p><p>Cloud Silver</p><p>Desecrated Bone</p><p>Orichulum</p><p>Rust Monster Scale</p><p>Steel, Diamond Doped</p></blockquote><p></p>
[QUOTE="Clay_More, post: 2930045, member: 9813"] Thanks for your comments. I actually implemented jade now, as a gemstone. I went through different material about the history of jade to find some inspiration for special powers, and I found that it was often used by some cultures to make weapons or equipment used for ritual sacrifice. I came up with the idea of making it bolster the Bane weapon special quality. Corvidae, good idea about flaws. It actually gave me an idea to implement some flaws. My idea is to divide flaws into 2 groups. Group 1 is "wear and tear" flaws. For example, every time you find a weapon or armor in a treasure pile, there's a chance that it has a random flaw. This could be rusty, bent, dull, etc. This means that occasionally you will find a nice weapon that needs some work before it can be used. Group 2 are "fantastic" flaws. These have a chance to occour when crafting a high DC weapon. The higher the DC of the craft check, the higher chance of the weapon getting a fantastic flaw. This would emphasize the semi-magical nature of a truely well-made weapon or armor. Weapons and armor with a certain DC (I am thinking of around 60) would gain a flaw automatically, since its impossible to craft such a magnificient weapon without it taking on a slight negative property as well. The fantastic weapon flaws could include. - Bloodthirst: The weapon can't be sheathed if it hasn't tasted blood after it was unsheathed. - Forge spirit: The weapon is imbued with an intelligent spirit from its forging, a spirit that has an aligment and purpose of its own that it occasionally tries to impose on its wielder. - God cursed: A god has cursed the weapon when it was made, causing it to be far less effective against followers of that god. Will often be a god who opposes the person forging the weapon. - Vulnerability: The weapon is for some strange reason unable to penetrate a specific metal or material. For example, the weapon is incapable of penetrating anything made of silver, bronze, etc. Could be an interesting flaw for the weapon of a great hero, a flaw he will do anything to hide from his enemies. Anyways, I created some new materials and a single new weapon modification based on some input from various people. [b]New Weapon Modifications[/b] Poison Store [b]New Materials[/b] Astralite Cloud Silver Desecrated Bone Orichulum Rust Monster Scale Steel, Diamond Doped [/QUOTE]
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