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<blockquote data-quote="Corvidae" data-source="post: 2975424" data-attributes="member: 29891"><p><strong>Sunbeam, The lance of Sir Farlos</strong></p><p></p><p>As the Ogre fell, </p><p>there was a brilliant flash of light,</p><p>The squire of Sir Farlos returned from the light beams and laid at the feet of the abbot a lance, maasterfully crafted, but not simply that, but blessed by the lords of good.</p><p>As the ogres weapon was a weapon to bring darkness to the land, so this lance, which had been given power by the sacrafice of Sir Farlos, would shatter the dark.</p><p></p><p></p><p>Sunbeam is a lance given power not only by the masterfull craftsmanship that went into it, but also by the sacrafice that created it. It seems to have disappeared and reappeared during the battle, being re forged in the heavens after its weilder had fallen.</p><p></p><p>This is the stats for sunbeam</p><p></p><p>Lance-</p><p>Sunbeam is a specials lance crafted from metal instead of wood</p><p></p><p>Materials-</p><p></p><p>Moonsilver</p><p>Imbued amber</p><p>Imbued Ruby</p><p></p><p>Craftsmanship-</p><p></p><p>Gem socket (2)</p><p>Ornamental</p><p>Triangular point</p><p>Superb Craftsmanship</p><p></p><p>The Crafting DC for Sunbeam is</p><p></p><p>12 for the lance</p><p>24 for Superb Quality</p><p>1 for ornamented</p><p>3 for triangular point</p><p>3 for the gem socket</p><p>4 for moonsilver</p><p></p><p>for a total of </p><p>47</p><p></p><p>The Crafting time for Sunbeam is</p><p>5 days for the lance</p><p>x16 for superb craftsmanship</p><p>+100% for ornamented </p><p>+50% for triangular point</p><p>+100% for gem socket</p><p>+100% for moonsilver</p><p> </p><p>for a total of </p><p>360 days</p><p></p><p></p><p>The total cost of Sunbeam is </p><p></p><p>800 gp per day for 360 days</p><p></p><p>for a total of 288,000</p><p></p><p>In addition</p><p>4000 gp for moonsilver per pound x 11 lbs </p><p>44,000 gp</p><p></p><p>14000 gp for imbued amber</p><p>14000 gp for imbued ruby</p><p></p><p>For a total cost of </p><p>360,000 gp</p><p></p><p></p><p></p><p>The abilities of sunbeam are as follows</p><p></p><p>Deals 1d6 fire damage when it strikes a target</p><p>Deals 1d6 electricity damage when it strikes a target</p><p>Counts as good aligned for purposes of overcoming damage reduction</p><p>Deals cruel damage</p><p>+1 circumstance bonus to influence nobles or royalty</p><p>Deals +4 damage on a strike</p><p>+2 to attack rolls</p><p></p><p></p><p>Sunbeam always sheds light equal to a torch</p><p></p><p>If anyone of non-good alignment tries to hold Sunbeam, they gain 2 negative levels</p><p>These last until the grip on Sunbeam is relinquished</p><p></p><p></p><p></p><p>Sunbeam was taken from the battle along with the hammer of the ogre, and was intered at the same monastary. However, because sunbeam does not attempt to overpower the wills of those around it, the hammer quickly overpowered the monastary, and the lance was sent away. No one knows where the the lance was sent, and so it may be lost forever.</p><p></p><p></p><p>Adventure hooks-</p><p></p><p>The players find that the growing power of the hammer of the ogres can only be stopped it if is sundered by sunbeam, destroing both items in the process, but first they must find sunbeam.</p><p></p><p>A lantern archon has found the lance, and wishes to give it to a hero of good, but has been captured by the fallen monastary. The lantern archon feels taht this is fate, for a true hero could rescue it and gain its trust.</p><p></p><p>The lance has been growing in power since the day it was forged in the heavens. Because of this, the angels who forged it are wishing someone to gain control of it, for if it becomes too powerful, it may be corrupted. Power corrupts, and absolute power corrupts absolutely. </p><p></p><p>Sir Farlos ghost has returned, wishing to see his lance be used again to battle evil, and has begun haunting a paladin in the party, seeking to push the paladin into recovering the lance, and battling evil once again, in the name of Sir Farlos</p><p></p><p></p><p>Hope you enjoy</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Corvidae, post: 2975424, member: 29891"] [b]Sunbeam, The lance of Sir Farlos[/b] As the Ogre fell, there was a brilliant flash of light, The squire of Sir Farlos returned from the light beams and laid at the feet of the abbot a lance, maasterfully crafted, but not simply that, but blessed by the lords of good. As the ogres weapon was a weapon to bring darkness to the land, so this lance, which had been given power by the sacrafice of Sir Farlos, would shatter the dark. Sunbeam is a lance given power not only by the masterfull craftsmanship that went into it, but also by the sacrafice that created it. It seems to have disappeared and reappeared during the battle, being re forged in the heavens after its weilder had fallen. This is the stats for sunbeam Lance- Sunbeam is a specials lance crafted from metal instead of wood Materials- Moonsilver Imbued amber Imbued Ruby Craftsmanship- Gem socket (2) Ornamental Triangular point Superb Craftsmanship The Crafting DC for Sunbeam is 12 for the lance 24 for Superb Quality 1 for ornamented 3 for triangular point 3 for the gem socket 4 for moonsilver for a total of 47 The Crafting time for Sunbeam is 5 days for the lance x16 for superb craftsmanship +100% for ornamented +50% for triangular point +100% for gem socket +100% for moonsilver for a total of 360 days The total cost of Sunbeam is 800 gp per day for 360 days for a total of 288,000 In addition 4000 gp for moonsilver per pound x 11 lbs 44,000 gp 14000 gp for imbued amber 14000 gp for imbued ruby For a total cost of 360,000 gp The abilities of sunbeam are as follows Deals 1d6 fire damage when it strikes a target Deals 1d6 electricity damage when it strikes a target Counts as good aligned for purposes of overcoming damage reduction Deals cruel damage +1 circumstance bonus to influence nobles or royalty Deals +4 damage on a strike +2 to attack rolls Sunbeam always sheds light equal to a torch If anyone of non-good alignment tries to hold Sunbeam, they gain 2 negative levels These last until the grip on Sunbeam is relinquished Sunbeam was taken from the battle along with the hammer of the ogre, and was intered at the same monastary. However, because sunbeam does not attempt to overpower the wills of those around it, the hammer quickly overpowered the monastary, and the lance was sent away. No one knows where the the lance was sent, and so it may be lost forever. Adventure hooks- The players find that the growing power of the hammer of the ogres can only be stopped it if is sundered by sunbeam, destroing both items in the process, but first they must find sunbeam. A lantern archon has found the lance, and wishes to give it to a hero of good, but has been captured by the fallen monastary. The lantern archon feels taht this is fate, for a true hero could rescue it and gain its trust. The lance has been growing in power since the day it was forged in the heavens. Because of this, the angels who forged it are wishing someone to gain control of it, for if it becomes too powerful, it may be corrupted. Power corrupts, and absolute power corrupts absolutely. Sir Farlos ghost has returned, wishing to see his lance be used again to battle evil, and has begun haunting a paladin in the party, seeking to push the paladin into recovering the lance, and battling evil once again, in the name of Sir Farlos Hope you enjoy John [/QUOTE]
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