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<blockquote data-quote="FireLance" data-source="post: 3768569" data-attributes="member: 3424"><p>I think it only becomes a problem if the DM's preferred pace of levelling is different from the players' preferred pace of levelling. Otherwise, the group as a whole could simply decide to have a faster or slower pace of XP gain, or to level when everyone agrees that they should (my own group's standard is for everyone to gain a level after every session).</p><p></p><p>However, for what it's worth, I think that a standard encounter in 4e is going to be quite different from a standard encounter in 3e. A standard encounter in 3e is expected to use up about 25% of party resources. I'm guessing that a standard encounter in 4e will be expected to use up almost all per-encounter resources and maybe 25% of per day resources as well. Given that a character out of per-day resources is going to be at about 80% effectiveness, that means that a standard encounter in 4e may be expected to consume about 75-85% of party resources. If so, a standard encounter in 4e would be the equivalent of 3 standard encounters in 3e. </p><p></p><p>Of course, the theoretical 13-14 standard encounters before levelling hardly ever happens in an actual game. I suspect that in most games, the characters will go through 4-5 encounters of 1 to 3 points above average party level before gaining another level, and that this will be close to the standard number of encounters between levels in 4e. 4-5 tough fights should give players plenty of time to get used to their abilities since I expect that they will need to use all their per encounter abilities in each fight, and their per day abilities at least once.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3768569, member: 3424"] I think it only becomes a problem if the DM's preferred pace of levelling is different from the players' preferred pace of levelling. Otherwise, the group as a whole could simply decide to have a faster or slower pace of XP gain, or to level when everyone agrees that they should (my own group's standard is for everyone to gain a level after every session). However, for what it's worth, I think that a standard encounter in 4e is going to be quite different from a standard encounter in 3e. A standard encounter in 3e is expected to use up about 25% of party resources. I'm guessing that a standard encounter in 4e will be expected to use up almost all per-encounter resources and maybe 25% of per day resources as well. Given that a character out of per-day resources is going to be at about 80% effectiveness, that means that a standard encounter in 4e may be expected to consume about 75-85% of party resources. If so, a standard encounter in 4e would be the equivalent of 3 standard encounters in 3e. Of course, the theoretical 13-14 standard encounters before levelling hardly ever happens in an actual game. I suspect that in most games, the characters will go through 4-5 encounters of 1 to 3 points above average party level before gaining another level, and that this will be close to the standard number of encounters between levels in 4e. 4-5 tough fights should give players plenty of time to get used to their abilities since I expect that they will need to use all their per encounter abilities in each fight, and their per day abilities at least once. [/QUOTE]
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