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<blockquote data-quote="SteveC" data-source="post: 3776364" data-attributes="member: 9053"><p>I think that the differences of opinion on leveling just reflect a different kind of campaign style.</p><p></p><p>Gaming is about rewards, and those rewards can be social (e.g., everyone has a good time around the table), story based (e.g., your character develops, learns and grows) and physical (where you level up). </p><p></p><p>There are a lot of campaigns out there that are essentially based around rewards one and three out there, and for them, fast leveling is important. For me, a campaign based around dungeon crawling is like this. In that kind of a situation, I want my character to level up quickly, because that's largely my reward for playing the game, other than enjoying the company of my fellows.</p><p></p><p>In a case where the game is based around character and story, leveling is a lot less important, if it's important at all. If my character is able to find out the mysteries of his background, unravel what's happening in the campaign, and sees and does some amazing things along the way, I don't care at all about leveling.</p><p></p><p>I think my personal nightmare D&D game would be exploring dungeon after dungeon, combat after combat, and not leveling, where that was the only thing that the campaign was about. After a certain point, what is the point of such a campaign?</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3776364, member: 9053"] I think that the differences of opinion on leveling just reflect a different kind of campaign style. Gaming is about rewards, and those rewards can be social (e.g., everyone has a good time around the table), story based (e.g., your character develops, learns and grows) and physical (where you level up). There are a lot of campaigns out there that are essentially based around rewards one and three out there, and for them, fast leveling is important. For me, a campaign based around dungeon crawling is like this. In that kind of a situation, I want my character to level up quickly, because that's largely my reward for playing the game, other than enjoying the company of my fellows. In a case where the game is based around character and story, leveling is a lot less important, if it's important at all. If my character is able to find out the mysteries of his background, unravel what's happening in the campaign, and sees and does some amazing things along the way, I don't care at all about leveling. I think my personal nightmare D&D game would be exploring dungeon after dungeon, combat after combat, and not leveling, where that was the only thing that the campaign was about. After a certain point, what is the point of such a campaign? --Steve [/QUOTE]
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