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<blockquote data-quote="Reynard" data-source="post: 3778036" data-attributes="member: 467"><p>Here's the rub, of course -- in 4E, they are working to get rid of the "simple soldier" and "magic student" archetypes as starting PCs -- 1st level characters are to be exceptional and heroic from day one.</p><p></p><p>I think the only reason they went with the 30 levels in the same time frame as 20 levels paradigm is that power-ups and level-bennies are fun. they could have just as easily scaled the game back to where dragons only had 100 hit points and made 10 levels the optimal, 1 year of play point and the game still would ahve been fun -- and there'd be the added benefit of players actually getting to play with the characters' abilities for more than 1 1/2 sessions before being loaded down with yet more options.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3778036, member: 467"] Here's the rub, of course -- in 4E, they are working to get rid of the "simple soldier" and "magic student" archetypes as starting PCs -- 1st level characters are to be exceptional and heroic from day one. I think the only reason they went with the 30 levels in the same time frame as 20 levels paradigm is that power-ups and level-bennies are fun. they could have just as easily scaled the game back to where dragons only had 100 hit points and made 10 levels the optimal, 1 year of play point and the game still would ahve been fun -- and there'd be the added benefit of players actually getting to play with the characters' abilities for more than 1 1/2 sessions before being loaded down with yet more options. [/QUOTE]
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