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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
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Advancing a creature, again, this time the Dusanu
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<blockquote data-quote="johnsemlak" data-source="post: 1565623" data-attributes="member: 7233"><p>The Dusanu, or Rot Fiend, originally from X5 -- The Temple of Death.</p><p></p><p>A 3.5 version is here:</p><p><a href="http://enworld.cyberstreet.com/cc/converted/view_c.php?CreatureID=754" target="_blank">http://enworld.cyberstreet.com/cc/converted/view_c.php?CreatureID=754</a></p><p></p><p>The 9 HD plant in this version is a CR 5.</p><p></p><p>I want to advance it to a CR 7.</p><p></p><p>Here's my start:</p><p>(bold text represents changes)</p><p>Medium Plant</p><p>Hit Dice: <strong>12d8+24 (78 hp) </strong></p><p>Initiative: +0 </p><p>Speed: 30 ft (6 squares) </p><p>Armor Class : 16 (+6 natural), touch 10, flat-footed 16 Base BAB/Grapple:<strong>+9/+11</strong> </p><p>Attack: Claw <strong>+11 melee</strong> (1d8+2) </p><p>Full Attack: 2 claws <strong>+11 melee</strong> (1d8+2) </p><p>Space/Reach: 5 ft/5 ft </p><p>Special Attacks: Spore cloud, disease </p><p>Special Qualities: Damage reduction 10/slashing and magic, immunity to electricity, low-light vision, plant traits, spore sense </p><p>Saves: <strong>Fort +10 Ref 4 Will +4 </strong></p><p>Abilities: Str 14 Dex 10 <strong>Con 15</strong> Int 10 Wis 11 Chr 10 </p><p>Skills: <strong>Hide +8, Intimidate +5, Listen +8, Move Silently +9, Spot +8</strong> </p><p>Feats: Ability Focus (spore cloud), Alertness, Stealthy, Weapon Focus (claw), <strong>Ability Focus (Disease)</strong></p><p></p><p><strong>CR: 7</strong></p><p></p><p>Spore Cloud (Ex): A dusanu can release spores that radiate outward from its body in a 5-foot radius. Any humanoid that contacts the cloud must succeed at a Fortitude save <strong>(DC 20)</strong> or suffer 1d8 points of damage from choking and become infected with rot fiend fungus. Spores that do not infect a creature become dormant one round after being released. The save DC is Constitution-based. </p><p></p><p>Disease (Ex): Rot fiend fungus - spore cloud, Fortitude <strong>DC 20</strong>, incubation period 1d3 days; damage 1d8 Con (and see below). The save DC is Constitution-based. </p><p></p><p>Spore Sense (Ex): Dusanu can detect the presence of other dusanu at a range of up to 10 miles away, through the release of spores.</p><p></p><p>ROT FIEND FUNGUS </p><p>A rot fiend reproduces by infecting humanoids with its poisonous spores. Those infected do not show any outward signs of infection for the duration of the incubation, save for an achy rash. The various cure spells have no effect on the victim during this time. </p><p></p><p>At the end of the incubation period, yellowish mold erupts from the victim?s skin. Each day the victim must succeed at a Fortitude save <strong>(DC 18)</strong> or become overgrown with mold, suffering 3d6 points of Constitution damage. The spores can be destroyed with a remove disease spell. </p><p></p><p>If a victim dies from rot fiend fungus, its body rapidly becomes covered in mold, and will lie dormant for 1d3 days before animating and creating a new dusanu. The character loses all former abilities and memories.</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 1565623, member: 7233"] The Dusanu, or Rot Fiend, originally from X5 -- The Temple of Death. A 3.5 version is here: [url]http://enworld.cyberstreet.com/cc/converted/view_c.php?CreatureID=754[/url] The 9 HD plant in this version is a CR 5. I want to advance it to a CR 7. Here's my start: (bold text represents changes) Medium Plant Hit Dice: [b]12d8+24 (78 hp) [/b] Initiative: +0 Speed: 30 ft (6 squares) Armor Class : 16 (+6 natural), touch 10, flat-footed 16 Base BAB/Grapple:[b]+9/+11[/b] Attack: Claw [b]+11 melee[/b] (1d8+2) Full Attack: 2 claws [b]+11 melee[/b] (1d8+2) Space/Reach: 5 ft/5 ft Special Attacks: Spore cloud, disease Special Qualities: Damage reduction 10/slashing and magic, immunity to electricity, low-light vision, plant traits, spore sense Saves: [b]Fort +10 Ref 4 Will +4 [/b] Abilities: Str 14 Dex 10 [b]Con 15[/b] Int 10 Wis 11 Chr 10 Skills: [b]Hide +8, Intimidate +5, Listen +8, Move Silently +9, Spot +8[/b] Feats: Ability Focus (spore cloud), Alertness, Stealthy, Weapon Focus (claw), [b]Ability Focus (Disease)[/b] [b]CR: 7[/b] Spore Cloud (Ex): A dusanu can release spores that radiate outward from its body in a 5-foot radius. Any humanoid that contacts the cloud must succeed at a Fortitude save [b](DC 20)[/b] or suffer 1d8 points of damage from choking and become infected with rot fiend fungus. Spores that do not infect a creature become dormant one round after being released. The save DC is Constitution-based. Disease (Ex): Rot fiend fungus - spore cloud, Fortitude [b]DC 20[/b], incubation period 1d3 days; damage 1d8 Con (and see below). The save DC is Constitution-based. Spore Sense (Ex): Dusanu can detect the presence of other dusanu at a range of up to 10 miles away, through the release of spores. ROT FIEND FUNGUS A rot fiend reproduces by infecting humanoids with its poisonous spores. Those infected do not show any outward signs of infection for the duration of the incubation, save for an achy rash. The various cure spells have no effect on the victim during this time. At the end of the incubation period, yellowish mold erupts from the victim?s skin. Each day the victim must succeed at a Fortitude save [b](DC 18)[/b] or become overgrown with mold, suffering 3d6 points of Constitution damage. The spores can be destroyed with a remove disease spell. If a victim dies from rot fiend fungus, its body rapidly becomes covered in mold, and will lie dormant for 1d3 days before animating and creating a new dusanu. The character loses all former abilities and memories. [/QUOTE]
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