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<blockquote data-quote="trentonjoe" data-source="post: 8027" data-attributes="member: 304"><p>I took a regular dire bear and added 5 hit dice and made it huge.</p><p>I also added a new feat which allows it to throw grappled creatures. It started out as a CR 7 what should the new CR be?</p><p></p><p>Dire Bear </p><p>Huge Animal </p><p>Hit Dice: 17d8+102 (189 hp) </p><p>Initiative: +0 (Dex) </p><p>Speed: 40 ft. </p><p>AC: 18 (-2 size, +0 Dex, +10 natural)</p><p>Attacks: 2 claws +23 melee, bite +18 melee</p><p>Damage: Claw 2d6+14, bite 2d8+7</p><p>Face/Reach: 10 ft. by 20 ft./10ft</p><p>Special Attacks: Improved grab, swat </p><p>Special Qualities: Scent </p><p>Saves: Fort +10, Ref +5, Will +10 </p><p>Abilities: Str 39, Dex 11, Con 23</p><p> Int 2, Wis 12, Chr 10 </p><p>Skills: Listen +10, Spot +9, Swim +13 Hide -4*, Jump +11, Listen +3,</p><p>Climate/Terrain: Any forest, hill, mountains, </p><p> plains, and underground </p><p>Organization: Solitary </p><p>Challenge Rating: 10? </p><p>Treasure: None </p><p>Alignment: Always neutral </p><p>Advancement: 13-16 HD (Large); </p><p> 17-32 HD (Huge); </p><p> </p><p>Dire Bear</p><p>Improved Grab (Ex): To use this ability, the dire bear must hit with a claw attack.</p><p></p><p>Grapple check 33</p><p>Using just one arm 13</p><p></p><p>Swat (Ex): The bear can throw a grappled creature 1d6 + str modifier feat away. The thrown creature takes 1d6 oints of damage for each 10 feet thrown and must make a fortitude check versus the amount of feet thrown. Failure indicates the thrown creature is stunned for one round. Either way the thrown creature is prone.</p><p></p><p></p><p>Any suggestions?</p><p></p><p>(edit fixed hit points and AC)</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 8027, member: 304"] I took a regular dire bear and added 5 hit dice and made it huge. I also added a new feat which allows it to throw grappled creatures. It started out as a CR 7 what should the new CR be? Dire Bear Huge Animal Hit Dice: 17d8+102 (189 hp) Initiative: +0 (Dex) Speed: 40 ft. AC: 18 (-2 size, +0 Dex, +10 natural) Attacks: 2 claws +23 melee, bite +18 melee Damage: Claw 2d6+14, bite 2d8+7 Face/Reach: 10 ft. by 20 ft./10ft Special Attacks: Improved grab, swat Special Qualities: Scent Saves: Fort +10, Ref +5, Will +10 Abilities: Str 39, Dex 11, Con 23 Int 2, Wis 12, Chr 10 Skills: Listen +10, Spot +9, Swim +13 Hide -4*, Jump +11, Listen +3, Climate/Terrain: Any forest, hill, mountains, plains, and underground Organization: Solitary Challenge Rating: 10? Treasure: None Alignment: Always neutral Advancement: 13-16 HD (Large); 17-32 HD (Huge); Dire Bear Improved Grab (Ex): To use this ability, the dire bear must hit with a claw attack. Grapple check 33 Using just one arm 13 Swat (Ex): The bear can throw a grappled creature 1d6 + str modifier feat away. The thrown creature takes 1d6 oints of damage for each 10 feet thrown and must make a fortitude check versus the amount of feet thrown. Failure indicates the thrown creature is stunned for one round. Either way the thrown creature is prone. Any suggestions? (edit fixed hit points and AC) [/QUOTE]
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