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advancing creatures CR
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<blockquote data-quote="Valorian" data-source="post: 8243" data-attributes="member: 1284"><p><strong>CRs in 3e</strong></p><p></p><p>I realize that 3e is really 1e of pretty much a new game; therefore I expect some problems. One of those at least in my opinion is CR.</p><p></p><p>I personally think the CR on a Dire Bear is too low. Compare a Dire Bear to a Hill Giant (both CR 7). Hit points are identical, Bear gets two attack at +18 and 1 at +13, Hill Giant gets +16/+11. AC and Damage, the Hill Giant has a slight advantage, but the Dire Bear has significantly better saving throws. Hill Giants have (fairly weak) ranged attack and feats, but the Dire Bear has Improved Grab and Scent...I think the base Dire Bear should be CR 8.</p><p></p><p>I'd say your bear should be about CR 11....your bear is better than a Fire Giant (CR 10), and about comparable to a Cloud Giant (CR 11).</p><p></p><p>One other thing, has anyone (DM) had a problem w/ monster summoning 6... it seems to me that the only really good critter to get from MS6 is the celestial dire bear (only CR 9, according to Monster Manual). Take a dire bear and add acid/cold/electricity resistance 20, damage reduction 10/+3 (this can be a serious problem for the opposition), and SR 24! (a serious problem for even an 11th level spell caster).</p><p></p><p>Compare that to other things you can get w/ MS6, Elemental Large (only a 8 hd creature), chaos best (8 hd), Kyton (+9 attacks, SR 17, 44 hp), Barbazu (SR 23, 10/+1 DR, 33 hp, etc...although it does get rage). </p><p></p><p>The CR on the Barbazu is CR 7, same as the base Dire Bear (which I think is low) without the celestial add (which I think whould be at least +3 for a 12 hd creature... just adding SR24 and +3 damage reduction is a big deal. And to top it off, the CR of the Barbazu is inflated due to its summoning ability, which it cannot utilize since it itself is a summoned creature.</p><p></p><p>Do you folks really think, the moster summoning rules were playtested enough?</p><p></p><p>One other thing (yes again), since we are talking about CRs, what do you folks think the real CR should be for a Huge Earth Elemental...the Monster Manual says CR 7, but I think that seems way too low.</p><p>152 hp, attacks of +19/+14/+9 (if your on the ground its +20/+15/+10), with damage of 2d10 +13 (+14 if on the ground...pretty likely), damage reduction 10/+2, 15ft reach, the ability to walk through stone and immunity from criticals, poison, sleep and paralysis, and its got power attack, cleave and great cleave. Its only real disadvantage is its slow.</p><p></p><p>Looking at the numbers it compares similarily to a Fire Giant (CR 10), I'd say its at least a CR 9, and probably a 10. What's your opinion?</p></blockquote><p></p>
[QUOTE="Valorian, post: 8243, member: 1284"] [b]CRs in 3e[/b] I realize that 3e is really 1e of pretty much a new game; therefore I expect some problems. One of those at least in my opinion is CR. I personally think the CR on a Dire Bear is too low. Compare a Dire Bear to a Hill Giant (both CR 7). Hit points are identical, Bear gets two attack at +18 and 1 at +13, Hill Giant gets +16/+11. AC and Damage, the Hill Giant has a slight advantage, but the Dire Bear has significantly better saving throws. Hill Giants have (fairly weak) ranged attack and feats, but the Dire Bear has Improved Grab and Scent...I think the base Dire Bear should be CR 8. I'd say your bear should be about CR 11....your bear is better than a Fire Giant (CR 10), and about comparable to a Cloud Giant (CR 11). One other thing, has anyone (DM) had a problem w/ monster summoning 6... it seems to me that the only really good critter to get from MS6 is the celestial dire bear (only CR 9, according to Monster Manual). Take a dire bear and add acid/cold/electricity resistance 20, damage reduction 10/+3 (this can be a serious problem for the opposition), and SR 24! (a serious problem for even an 11th level spell caster). Compare that to other things you can get w/ MS6, Elemental Large (only a 8 hd creature), chaos best (8 hd), Kyton (+9 attacks, SR 17, 44 hp), Barbazu (SR 23, 10/+1 DR, 33 hp, etc...although it does get rage). The CR on the Barbazu is CR 7, same as the base Dire Bear (which I think is low) without the celestial add (which I think whould be at least +3 for a 12 hd creature... just adding SR24 and +3 damage reduction is a big deal. And to top it off, the CR of the Barbazu is inflated due to its summoning ability, which it cannot utilize since it itself is a summoned creature. Do you folks really think, the moster summoning rules were playtested enough? One other thing (yes again), since we are talking about CRs, what do you folks think the real CR should be for a Huge Earth Elemental...the Monster Manual says CR 7, but I think that seems way too low. 152 hp, attacks of +19/+14/+9 (if your on the ground its +20/+15/+10), with damage of 2d10 +13 (+14 if on the ground...pretty likely), damage reduction 10/+2, 15ft reach, the ability to walk through stone and immunity from criticals, poison, sleep and paralysis, and its got power attack, cleave and great cleave. Its only real disadvantage is its slow. Looking at the numbers it compares similarily to a Fire Giant (CR 10), I'd say its at least a CR 9, and probably a 10. What's your opinion? [/QUOTE]
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