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advancing creatures CR
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<blockquote data-quote="Cabral" data-source="post: 8897" data-attributes="member: 1193"><p>I personally think CR and ECL are problems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A minotaur with one level of fighter has a different challenge rating depending on whether he is a NPC or PC ... bleh.</p><p></p><p></p><p></p><p>I know from personal experience that a chaos beast can be a challenge ... particularly for a monk ...</p><p></p><p></p><p></p><p>In theory, CR = Class level. Each time you halve the number of creatures decrease the ECL (CR) by two (extrapolation of x2 creatures = +2 ECL). A party of four members of a given level should defeat a monster of an equal challenge rating 80% of the time (extrapolation of a monter of a given CR should deplete 20% of the resouces, include hps, of a four memeber party of an equal average level). Assume CR = Class Level = CR, then, a single monster of a given challenge rating should win 80% (lose 20%) of the time against another similar monster* with CR equal to the first monster's minus four.</p><p></p><p>If my logic isn't wacked, I think you should be able get a good feel of accuracy by running 2 to 5 mock combats assuming the normal monster (the monster being used to test the experimental monster) takes ten on all rolls while assuming the experimental monster rolls 4 on all rolls in the first combat, 8 in the second, 12 in the third, 16 in the fourth, and 20 (no criticals) in the fifth (Stop when the experimental monster wins). If the experimental monster loses the first bought but wins the second, you've found the right CR for the monster (In theory). If he won the first bought, the CR is too low. If he lost the second bought, the CR is too high and progressing through the third, fourth, and fifth fights should tell you how far off.</p><p></p><p>*similar monster - testing a new ghost variation against a cleric is going to have far different results than testing it against a dire hamster. Testing against a staple monster with similar abilities should provide the most accurate results. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>... of course I could be a crackpot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Cabral, post: 8897, member: 1193"] I personally think CR and ECL are problems. :) A minotaur with one level of fighter has a different challenge rating depending on whether he is a NPC or PC ... bleh. I know from personal experience that a chaos beast can be a challenge ... particularly for a monk ... In theory, CR = Class level. Each time you halve the number of creatures decrease the ECL (CR) by two (extrapolation of x2 creatures = +2 ECL). A party of four members of a given level should defeat a monster of an equal challenge rating 80% of the time (extrapolation of a monter of a given CR should deplete 20% of the resouces, include hps, of a four memeber party of an equal average level). Assume CR = Class Level = CR, then, a single monster of a given challenge rating should win 80% (lose 20%) of the time against another similar monster* with CR equal to the first monster's minus four. If my logic isn't wacked, I think you should be able get a good feel of accuracy by running 2 to 5 mock combats assuming the normal monster (the monster being used to test the experimental monster) takes ten on all rolls while assuming the experimental monster rolls 4 on all rolls in the first combat, 8 in the second, 12 in the third, 16 in the fourth, and 20 (no criticals) in the fifth (Stop when the experimental monster wins). If the experimental monster loses the first bought but wins the second, you've found the right CR for the monster (In theory). If he won the first bought, the CR is too low. If he lost the second bought, the CR is too high and progressing through the third, fourth, and fifth fights should tell you how far off. *similar monster - testing a new ghost variation against a cleric is going to have far different results than testing it against a dire hamster. Testing against a staple monster with similar abilities should provide the most accurate results. :) ... of course I could be a crackpot. ;) [/QUOTE]
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