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Advancing Masks of the Living God
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<blockquote data-quote="Jason Bulmahn" data-source="post: 5116878" data-attributes="member: 5149"><p>It should be easy enough to add a few levels to the key NPCs and the generic NPC stat blocks. </p><p></p><p>To do it a bit more simply:</p><p></p><p>Use the Priest statblock in place of the Acolyte statblock.</p><p>Use the Herald statblock in place of the Priest statblock.</p><p>Add advanced simple template from the bestiary to the Herald statblock for the Heralds in the adventure.</p><p></p><p>For Egarthis, you should probably add 3 levels of sorcerer, which grants him</p><p>+19 HP, +1 Fort, +1 Ref, +2 Will, +2 on all attacks, more spells (noted below), +1 to his Cha (which increases all his spell DCs by +1), 2 new feats (Power Attack, Empower Spell), +3 to Spellcraft and Stealth.</p><p>4th (3/day)—<em>improved invisibility</em></p><p>3rd (6/day)—<em>haste, lightning bolt</em> (deals fire damage, DC 17)</p><p>2nd (7/day)—add <em>mirror image</em></p><p>1st (7/day)—add <em>shield</em></p><p>0 (at will)—add <em>prestidigitation, ray of frost</em></p><p></p><p>For Krant, add the advanced simple template or maybe a few levels of barbarian.</p><p></p><p>Other than that.. the only real adjustments that should be made involve the other creatures in the adventure. You can scale most of them up using the simple templates in the bestiary or by doubling the number encountered (or both).</p><p></p><p>I hope that helps...</p><p></p><p>Jason Bulmahn</p><p>Lead Designer</p><p>Paizo Publishing</p></blockquote><p></p>
[QUOTE="Jason Bulmahn, post: 5116878, member: 5149"] It should be easy enough to add a few levels to the key NPCs and the generic NPC stat blocks. To do it a bit more simply: Use the Priest statblock in place of the Acolyte statblock. Use the Herald statblock in place of the Priest statblock. Add advanced simple template from the bestiary to the Herald statblock for the Heralds in the adventure. For Egarthis, you should probably add 3 levels of sorcerer, which grants him +19 HP, +1 Fort, +1 Ref, +2 Will, +2 on all attacks, more spells (noted below), +1 to his Cha (which increases all his spell DCs by +1), 2 new feats (Power Attack, Empower Spell), +3 to Spellcraft and Stealth. 4th (3/day)—[I]improved invisibility[/I] 3rd (6/day)—[I]haste, lightning bolt[/I] (deals fire damage, DC 17) 2nd (7/day)—add [I]mirror image[/I] 1st (7/day)—add [I]shield[/I] 0 (at will)—add [I]prestidigitation, ray of frost[/I] For Krant, add the advanced simple template or maybe a few levels of barbarian. Other than that.. the only real adjustments that should be made involve the other creatures in the adventure. You can scale most of them up using the simple templates in the bestiary or by doubling the number encountered (or both). I hope that helps... Jason Bulmahn Lead Designer Paizo Publishing [/QUOTE]
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