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<blockquote data-quote="Voadam" data-source="post: 1711189" data-attributes="member: 2209"><p>Mostly no.</p><p></p><p>BAB and saves continue to progress for monster racial HD. Iterative attacks end after four however.</p><p></p><p>For an example see the titan, elder entry in the srd: 70 HD outsider with +70 BAB, not +20 as epic classes would end. He only has 4 iterative attacks still though.</p><p></p><p>TITAN,ELDER </p><p> Colossal Outsider (Extraplanar)</p><p>Hit Dice: 70d8+700 (1,015 hp) </p><p>Initiative: +0 </p><p>Speed: 150 ft. </p><p>AC: 58 (–8 size, +32 natural, +24 insight) </p><p>Base Attack/Grapple: +70/+104</p><p>Attack: Colossal +5 warhammer +87 (4d8+30/19–20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70 (2d10+22/19–20) ranged</p><p>Full Attack: Colossal +5 warhammer +87/+82/+77/+72 (4d8+30/19–20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70/+65/+60/+55 (2d10+22/19–20) ranged</p><p>Space/Reach: 30 ft./30 ft. </p><p>Special Attacks: Spell-like abilities, spells </p><p>Special Qualities: DR 20/epic, SR 40 </p><p>Saves: Fort +47, Ref +37, Will +50 </p><p>Abilities: Str 45, Dex 10, Con 31, Int 33, Wis 37, Cha 26 </p><p>Skills: Concentration +83, Craft (any five) +45, Decipher Script +84, Diplomacy +45, Gather Information +87, Intimidate +56, Jump +90, Knowledge (all) +66, Listen +86, Sense Motive +86, Speak Language (any five), Spellcraft +90, Spot +86</p><p>Feats: Blind-Fight, Cleave, Expertise, Great Cleave, Improved Critical (warhammer), Improved Critical (javelin), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (warhammer), Weapon Focus (javelin) </p><p>Epic Feats: Automatic Silent Spell (0- through 9th level spells), Automatic Still Spell (0- through 9th level spells), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (warhammer), Epic Weapon Focus (javelin), Overwhelming Critical (warhammer), Polyglot </p><p>Climate/Terrain: Any </p><p>Organization: Solitary </p><p>Challenge Rating: 30 </p><p>Treasure: Standard </p><p>Alignment: Always neutral </p><p>Advancement: 71–140 HD (Colossal) </p><p>An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</p><p>COMBAT </p><p>Spell-Like Abilities: At will—alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day—antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 29th; save DC 18 + spell level. The save DCs are Charisma-based.</p><p>Spells: An elder titan can use arcane spells as a 29th-level wizard or divine spells as a 29th-level cleric, from the cleric list and from the Knowledge and Magic domains. He will also possess the knowledge of at least three epic spells and the means by which to develop them, though he may not have done so himself.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1711189, member: 2209"] Mostly no. BAB and saves continue to progress for monster racial HD. Iterative attacks end after four however. For an example see the titan, elder entry in the srd: 70 HD outsider with +70 BAB, not +20 as epic classes would end. He only has 4 iterative attacks still though. TITAN,ELDER Colossal Outsider (Extraplanar) Hit Dice: 70d8+700 (1,015 hp) Initiative: +0 Speed: 150 ft. AC: 58 (–8 size, +32 natural, +24 insight) Base Attack/Grapple: +70/+104 Attack: Colossal +5 warhammer +87 (4d8+30/19–20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70 (2d10+22/19–20) ranged Full Attack: Colossal +5 warhammer +87/+82/+77/+72 (4d8+30/19–20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70/+65/+60/+55 (2d10+22/19–20) ranged Space/Reach: 30 ft./30 ft. Special Attacks: Spell-like abilities, spells Special Qualities: DR 20/epic, SR 40 Saves: Fort +47, Ref +37, Will +50 Abilities: Str 45, Dex 10, Con 31, Int 33, Wis 37, Cha 26 Skills: Concentration +83, Craft (any five) +45, Decipher Script +84, Diplomacy +45, Gather Information +87, Intimidate +56, Jump +90, Knowledge (all) +66, Listen +86, Sense Motive +86, Speak Language (any five), Spellcraft +90, Spot +86 Feats: Blind-Fight, Cleave, Expertise, Great Cleave, Improved Critical (warhammer), Improved Critical (javelin), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (warhammer), Weapon Focus (javelin) Epic Feats: Automatic Silent Spell (0- through 9th level spells), Automatic Still Spell (0- through 9th level spells), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (warhammer), Epic Weapon Focus (javelin), Overwhelming Critical (warhammer), Polyglot Climate/Terrain: Any Organization: Solitary Challenge Rating: 30 Treasure: Standard Alignment: Always neutral Advancement: 71–140 HD (Colossal) An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction. COMBAT Spell-Like Abilities: At will—alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day—antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 29th; save DC 18 + spell level. The save DCs are Charisma-based. Spells: An elder titan can use arcane spells as a 29th-level wizard or divine spells as a 29th-level cleric, from the cleric list and from the Knowledge and Magic domains. He will also possess the knowledge of at least three epic spells and the means by which to develop them, though he may not have done so himself. [/QUOTE]
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