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Advancing Monsters; still confusing
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<blockquote data-quote="DEFCON 1" data-source="post: 8179891" data-attributes="member: 7006"><p>Exactly. And don't even bother trying to calculate its Challenge Rating, because the CR does not matter. CR only matters if you are going to attempt to build an entire adventuring day's worth of encounters before the party is able to take any rests... and want to know if your players have a fighting chance, especially in those later encounters in the day.</p><p></p><p>I mean you're designing this combat encounter for your two kids' first time playing. You KNOW you're not going to allow them to get curbstomped in their first fight regardless of whatever CRs you throw at them or the difficulty of the encounter itself. So build the fight so it's cool, but don't waste your time trying to make it "right" per the "rules" by the DMG. You do what's "right" for your kids and their learning and hopeful eventual love of the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8179891, member: 7006"] Exactly. And don't even bother trying to calculate its Challenge Rating, because the CR does not matter. CR only matters if you are going to attempt to build an entire adventuring day's worth of encounters before the party is able to take any rests... and want to know if your players have a fighting chance, especially in those later encounters in the day. I mean you're designing this combat encounter for your two kids' first time playing. You KNOW you're not going to allow them to get curbstomped in their first fight regardless of whatever CRs you throw at them or the difficulty of the encounter itself. So build the fight so it's cool, but don't waste your time trying to make it "right" per the "rules" by the DMG. You do what's "right" for your kids and their learning and hopeful eventual love of the game. :) [/QUOTE]
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