Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Advancing the Plot when the PCs don't take the bait. . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 8167354" data-attributes="member: 11"><p>So I was just prepping my notes for next week's 19th session of my D&D 5E game and I realized that some of my notes from Session #16 could be copied over since in that session the PCs made a choice to follow one thread at the cost of not following up on something else. Now they will be coming back to see some of the consequences of their choice and I have to think through how things have advanced since when I originally planned for them to go back to a town from their early adventuring days.</p><p></p><p>The details don't matter. I am not asking for advice or suggestions, I have some ideas that make sense and I am very aware of avoiding making the consequences seem like a "punishment" for making their own choices (either choice came with benefits and downsides and they talked them through as a group when choosing). But wanted to know if anyone else loved moments like these in their games as much as I do, and ask for examples of in-game events where PCs had to deal with the consequences of <em>not</em> acting or taking a different path for a while. What was the choice? What were the consequences? How did the players react?</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8167354, member: 11"] So I was just prepping my notes for next week's 19th session of my D&D 5E game and I realized that some of my notes from Session #16 could be copied over since in that session the PCs made a choice to follow one thread at the cost of not following up on something else. Now they will be coming back to see some of the consequences of their choice and I have to think through how things have advanced since when I originally planned for them to go back to a town from their early adventuring days. The details don't matter. I am not asking for advice or suggestions, I have some ideas that make sense and I am very aware of avoiding making the consequences seem like a "punishment" for making their own choices (either choice came with benefits and downsides and they talked them through as a group when choosing). But wanted to know if anyone else loved moments like these in their games as much as I do, and ask for examples of in-game events where PCs had to deal with the consequences of [I]not[/I] acting or taking a different path for a while. What was the choice? What were the consequences? How did the players react? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advancing the Plot when the PCs don't take the bait. . .
Top