Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Advancing the Plot when the PCs don't take the bait. . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 8167462" data-attributes="member: 6801286"><p>During a grand feast, my players learned that a port town that they often frequent, was under some kind of attack. This could have made for a great battle, but instead they chose not to respond immediately. And this is where things got very interesting.</p><p></p><p>When they returned to the port town, they found it in ruins. A great battle had been fought here, and it had cost a lot of lives, and destroyed a large part of the town. The town was ill-equiped to defend itself against whatever it was that attacked it. It was interesting having the players investigate the aftermath of a battle, rather than take part in the battle.</p><p></p><p>As they would soon find out, not only was the damage to the town a direct result of their choices, but so was the source of the attack. You see, way back at the start of the campaign, the players had fled from a ghastly living ship. They had invoked the help of a nearby giant to aid them, and he had picked up the pursuer and thrown it over his shoulder, onto the island. The players knew it probably wasn't dead, and that they would have to deal with it at some point.</p><p></p><p>In the town square they found the smoking carcass of the creature. It had taken every man in town, and the entire supply of the weaponsmith, to take the beast down. It was indeed the weapon smith himself who dealt the killing blow. During the battle however, the smithee had been destroyed. The weaponsmith was now the hero of the town, but his business and home were ruined.</p><p></p><p>Taking some responsibility for all this, one of the players offered to hire the smith and fully fund a new work place for him. He had earned it. This is however not the end of this story. The living ship was a corrupted creature, and many a man had taken parts from the carcass as a trophy. Others had sold parts of it as magical ingredients. The consequences of this could be disastrous.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8167462, member: 6801286"] During a grand feast, my players learned that a port town that they often frequent, was under some kind of attack. This could have made for a great battle, but instead they chose not to respond immediately. And this is where things got very interesting. When they returned to the port town, they found it in ruins. A great battle had been fought here, and it had cost a lot of lives, and destroyed a large part of the town. The town was ill-equiped to defend itself against whatever it was that attacked it. It was interesting having the players investigate the aftermath of a battle, rather than take part in the battle. As they would soon find out, not only was the damage to the town a direct result of their choices, but so was the source of the attack. You see, way back at the start of the campaign, the players had fled from a ghastly living ship. They had invoked the help of a nearby giant to aid them, and he had picked up the pursuer and thrown it over his shoulder, onto the island. The players knew it probably wasn't dead, and that they would have to deal with it at some point. In the town square they found the smoking carcass of the creature. It had taken every man in town, and the entire supply of the weaponsmith, to take the beast down. It was indeed the weapon smith himself who dealt the killing blow. During the battle however, the smithee had been destroyed. The weaponsmith was now the hero of the town, but his business and home were ruined. Taking some responsibility for all this, one of the players offered to hire the smith and fully fund a new work place for him. He had earned it. This is however not the end of this story. The living ship was a corrupted creature, and many a man had taken parts from the carcass as a trophy. Others had sold parts of it as magical ingredients. The consequences of this could be disastrous. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advancing the Plot when the PCs don't take the bait. . .
Top