Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Advancing the plot without resorting to the ubiquitous "letter" from the evil mastermind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 8079950" data-attributes="member: 32164"><p>This is the best summary of things more subtle than a letter from an evil mastermind. I have used all of them in games. Subtle clues work best, assuming that your players are remotely clever. Also, a short note that doesn't explain the plot in detail is great if you want to have wheels within wheels and keep your players guessing.</p><p></p><p>And coins clearly from another region are awesome. Weapons bearing a particular smith's mark. Or trade goods that come from a particular guild. Maps. And don't neglect the value of semi-cryptic notes...</p><p></p><p>"Grickshank - Excellent. Your actions will be brought to His attention. When the work is done, send a message to me at the usual place in Fallcrest. - E.F."</p><p></p><p>Now the characters have a lead. It's not a great lead, and it's a note that makes sense, but it's a lead. Combine it with a few suspicious trade goods or the like, and they're pursuing a mystery. They'll probably wonder if every "E.F." they meet is the evil mastermind, or it could even be a title: Ellen Fagle, Edward Fitzhugh? The Earl of Flanders? Who KNOWS?! You just have to keep dribbling bread crumbs.</p><p></p><p>And it's far better than having the bad guys do too much monologuing or leaving out over-expositive letters.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 8079950, member: 32164"] This is the best summary of things more subtle than a letter from an evil mastermind. I have used all of them in games. Subtle clues work best, assuming that your players are remotely clever. Also, a short note that doesn't explain the plot in detail is great if you want to have wheels within wheels and keep your players guessing. And coins clearly from another region are awesome. Weapons bearing a particular smith's mark. Or trade goods that come from a particular guild. Maps. And don't neglect the value of semi-cryptic notes... "Grickshank - Excellent. Your actions will be brought to His attention. When the work is done, send a message to me at the usual place in Fallcrest. - E.F." Now the characters have a lead. It's not a great lead, and it's a note that makes sense, but it's a lead. Combine it with a few suspicious trade goods or the like, and they're pursuing a mystery. They'll probably wonder if every "E.F." they meet is the evil mastermind, or it could even be a title: Ellen Fagle, Edward Fitzhugh? The Earl of Flanders? Who KNOWS?! You just have to keep dribbling bread crumbs. And it's far better than having the bad guys do too much monologuing or leaving out over-expositive letters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advancing the plot without resorting to the ubiquitous "letter" from the evil mastermind
Top