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General Tabletop Discussion
*TTRPGs General
Advancing the plot without resorting to the ubiquitous "letter" from the evil mastermind
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<blockquote data-quote="Wasteland Knight" data-source="post: 8080103" data-attributes="member: 1253"><p>As for my players taking prisoners, I was partially joking and I think they're turning over a new leaf in this campaign. I pitched it as an urban/dungeon adventure, with a fair amount of intrigue and the resulting PCs are a Roge/Wizard (eventually Arcane Trickster), a Swashbuckler and a Bard. No one has CHA as a dump stat, and every PC has social skills ranging from pretty good to phenomenal. </p><p></p><p>My subtle hint that "maybe having some Saps or other means of nonlethal damage" was met with a sudden purchasing spree of lead filled coshs, so we shall see. </p><p></p><p>What I'm really liking about some of these suggestions is they can provide clues that not even the minions may know. As this is wheels within wheels, for a good portion of the adventure many of the foes they face will have an incomplete (at best) understanding of what's going one. But I can use things like "strange/foreign coins" to tie several different groups together, groups who may very well have no knowledge of each other and limited knowledge of who's really pulling the strings.</p></blockquote><p></p>
[QUOTE="Wasteland Knight, post: 8080103, member: 1253"] As for my players taking prisoners, I was partially joking and I think they're turning over a new leaf in this campaign. I pitched it as an urban/dungeon adventure, with a fair amount of intrigue and the resulting PCs are a Roge/Wizard (eventually Arcane Trickster), a Swashbuckler and a Bard. No one has CHA as a dump stat, and every PC has social skills ranging from pretty good to phenomenal. My subtle hint that "maybe having some Saps or other means of nonlethal damage" was met with a sudden purchasing spree of lead filled coshs, so we shall see. What I'm really liking about some of these suggestions is they can provide clues that not even the minions may know. As this is wheels within wheels, for a good portion of the adventure many of the foes they face will have an incomplete (at best) understanding of what's going one. But I can use things like "strange/foreign coins" to tie several different groups together, groups who may very well have no knowledge of each other and limited knowledge of who's really pulling the strings. [/QUOTE]
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Advancing the plot without resorting to the ubiquitous "letter" from the evil mastermind
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