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General Tabletop Discussion
*Pathfinder & Starfinder
Advantage and Disadvantage stacking
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<blockquote data-quote="SageMinerve" data-source="post: 5952715" data-attributes="member: 69067"><p>I loved the advantage / disadvantage rule when I first read the test rules.</p><p>Reading that answer in Rule-of-Three I was disappointed.</p><p></p><p>I agree that (dis)advantages bonuses shouldn't stack. BUT I think it's perfectly reasonable to grant (dis)advantage when there are more "sources" of one kind than the other.</p><p></p><p>So, for example, having advantage from:</p><p>1- Having aimed for a turn;</p><p>2- Higher ground;</p><p>3- Target unaware of the attacker;</p><p></p><p>while having disadvantage from:</p><p>1- being attacked by a melee opponent;</p><p></p><p>... as the rules now stand, everything would cancel out and the attacker would not have advantage or disadvantage.</p><p></p><p>What I'd like to see in this situation is: OK there are 3 sources of advantage and 1 source of disadvantage; this result in an advantage for the attacker, and he gets the usual 2 rolls / keep best one.</p><p></p><p>I wouldn't stack it so you'd have more rerolls. </p><p></p><p>So my proposition would be... For a given situation, count the number of sources of advantages and disadvantages; if you have more advantage sources, you have advantage (2 rolls / keep best), no matter by how many more advantage sources you have; same reasoning for disadvantages.</p><p></p><p>Simple, without being simplistic (IMO at least).</p></blockquote><p></p>
[QUOTE="SageMinerve, post: 5952715, member: 69067"] I loved the advantage / disadvantage rule when I first read the test rules. Reading that answer in Rule-of-Three I was disappointed. I agree that (dis)advantages bonuses shouldn't stack. BUT I think it's perfectly reasonable to grant (dis)advantage when there are more "sources" of one kind than the other. So, for example, having advantage from: 1- Having aimed for a turn; 2- Higher ground; 3- Target unaware of the attacker; while having disadvantage from: 1- being attacked by a melee opponent; ... as the rules now stand, everything would cancel out and the attacker would not have advantage or disadvantage. What I'd like to see in this situation is: OK there are 3 sources of advantage and 1 source of disadvantage; this result in an advantage for the attacker, and he gets the usual 2 rolls / keep best one. I wouldn't stack it so you'd have more rerolls. So my proposition would be... For a given situation, count the number of sources of advantages and disadvantages; if you have more advantage sources, you have advantage (2 rolls / keep best), no matter by how many more advantage sources you have; same reasoning for disadvantages. Simple, without being simplistic (IMO at least). [/QUOTE]
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Advantage and Disadvantage stacking
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