Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
*Dungeons & Dragons
Advantage, Criticals, and Fumbles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8509131" data-attributes="member: 6987520"><p>I was wondering what your thoughts are on the mechanics of:</p><p></p><p>1. Advantage (and Disadvantage)</p><p>2. Critical Hits (and possibly ability checks and saves?)</p><p>3. Fumbles (also possibly on ability checks and saves?)</p><p></p><p>I would appreciate any discussion on the topics you wish to have, and I'll state my own thoughts; whether you share them, disagree, or have something else to share.</p><p></p><p>Also, to be clear, I am not asking for solutions on how to achieve some of the changes I am suggesting--I can do that easily enough--I am just opening up the points to discussion. However, if you want to share a solution, please do so.</p><p></p><p><strong>1. ADVANTAGE (and DISADVANTAGE)</strong></p><p></p><p>1A. I like the concept for its simplicity, but sometimes feel it is too simple to adequately represent all the different positive aspects it does represent.</p><p>1B. I think advantage is too common and easy to get, while imposing disadvantage rarely happens IME short of exhaustion.</p><p>1C. Because it is so common, I feel the impact is too low.</p><p>1D. I would like to see advantage harder to achieve, but have more impact when you get it.</p><p>1E. The idea of a +5 bonus (e.g. passive perception with advantage) is not equivalent to advantage in rolling.</p><p>1F. I would replace current advantage sources with minor +1 or +2 bonuses. I don't think this would be enough to break bounded accuracy at all.</p><p></p><p>EDIT: 1G. Advantage and Disadvantage can cancel, but your net Advantage/Disadvantage should apply. (I do this, but forgot about it and added it after [USER=29398]@Lanefan[/USER]'s post).</p><p></p><p><strong>2. CRITICAL HITS (and Ability Checks/ Saves)</strong></p><p></p><p>2A. On a linear d20, if you <em>need</em> a 20 to hit a creature, it <em>should NOT</em> also be a critical hit; it should be a normal hit.</p><p>2B. I find even the 1 in 20 chance on the d20 to be a bit too commonplace for myself to consider it "special".</p><p>2C. I think the easier it is for you to hit a target, the greater your chance to score a critical should be.</p><p>2D. I liked the older idea of Critical Threats and Confirmed Critical Hits, but rolling the extra die did slow things down a bit. Of course, you could roll both dice at once, but for some reason as a DM that just has never sat well with me.</p><p>2E. I like the idea of a critical success on an ability check or save, and making it a natural 20 always succeeds. I critical success on an ability check might change it from an action to a bonus action, and a critically successful save might deal minimum damage or none.</p><p>2F. I wonder at times if criticals are even really necessary for the game, since older editions didn't have them.</p><p>2G. I think something other than double dice damage would make criticals more interesting, but complex tables, etc. aren't the way to go IMO.</p><p></p><p><strong>3. FUMBLES (and Ability Checks/ Saves)</strong></p><p></p><p>3A. The <em>libra</em> in me likes balance and feels if you can crit, you should be able to fumble.</p><p>3B. I don't like just fumbling on a 1 in 20, it is too common and the more actions you have the more likely you are to fumble.</p><p>3C. Like crits, fumbles should be more common for harder to hit creatures and harder to succeed tasks/saves.</p><p>3D. Confirming fumbles is a good idea, but you run into the same issue of extra dice rolling, which IME slows things down too much.</p><p>3E. Despite point 3A, I am not <em>sold</em> on fumbles being necessary really.</p><p>3F. I am not a big fan of just including them for comic relief.</p><p></p><p>I think that's it for now. If anyone has any thoughts to add or share, I eagerly await your posts!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8509131, member: 6987520"] I was wondering what your thoughts are on the mechanics of: 1. Advantage (and Disadvantage) 2. Critical Hits (and possibly ability checks and saves?) 3. Fumbles (also possibly on ability checks and saves?) I would appreciate any discussion on the topics you wish to have, and I'll state my own thoughts; whether you share them, disagree, or have something else to share. Also, to be clear, I am not asking for solutions on how to achieve some of the changes I am suggesting--I can do that easily enough--I am just opening up the points to discussion. However, if you want to share a solution, please do so. [B]1. ADVANTAGE (and DISADVANTAGE)[/B] 1A. I like the concept for its simplicity, but sometimes feel it is too simple to adequately represent all the different positive aspects it does represent. 1B. I think advantage is too common and easy to get, while imposing disadvantage rarely happens IME short of exhaustion. 1C. Because it is so common, I feel the impact is too low. 1D. I would like to see advantage harder to achieve, but have more impact when you get it. 1E. The idea of a +5 bonus (e.g. passive perception with advantage) is not equivalent to advantage in rolling. 1F. I would replace current advantage sources with minor +1 or +2 bonuses. I don't think this would be enough to break bounded accuracy at all. EDIT: 1G. Advantage and Disadvantage can cancel, but your net Advantage/Disadvantage should apply. (I do this, but forgot about it and added it after [USER=29398]@Lanefan[/USER]'s post). [B]2. CRITICAL HITS (and Ability Checks/ Saves)[/B] 2A. On a linear d20, if you [I]need[/I] a 20 to hit a creature, it [I]should NOT[/I] also be a critical hit; it should be a normal hit. 2B. I find even the 1 in 20 chance on the d20 to be a bit too commonplace for myself to consider it "special". 2C. I think the easier it is for you to hit a target, the greater your chance to score a critical should be. 2D. I liked the older idea of Critical Threats and Confirmed Critical Hits, but rolling the extra die did slow things down a bit. Of course, you could roll both dice at once, but for some reason as a DM that just has never sat well with me. 2E. I like the idea of a critical success on an ability check or save, and making it a natural 20 always succeeds. I critical success on an ability check might change it from an action to a bonus action, and a critically successful save might deal minimum damage or none. 2F. I wonder at times if criticals are even really necessary for the game, since older editions didn't have them. 2G. I think something other than double dice damage would make criticals more interesting, but complex tables, etc. aren't the way to go IMO. [B]3. FUMBLES (and Ability Checks/ Saves)[/B] 3A. The [I]libra[/I] in me likes balance and feels if you can crit, you should be able to fumble. 3B. I don't like just fumbling on a 1 in 20, it is too common and the more actions you have the more likely you are to fumble. 3C. Like crits, fumbles should be more common for harder to hit creatures and harder to succeed tasks/saves. 3D. Confirming fumbles is a good idea, but you run into the same issue of extra dice rolling, which IME slows things down too much. 3E. Despite point 3A, I am not [I]sold[/I] on fumbles being necessary really. 3F. I am not a big fan of just including them for comic relief. I think that's it for now. If anyone has any thoughts to add or share, I eagerly await your posts! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advantage, Criticals, and Fumbles
Top