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<blockquote data-quote="Hawk Diesel" data-source="post: 8509948" data-attributes="member: 59848"><p>I believe in designing encounters around the story as well. And I am also a proponent of the idea that just because the PCs encounter something doesn't mean they can kill it or beat it. But just from a design perspective, using standard array a PC at level 1 is going to have a +2 or +3 in their primary attack stat, and a +2 proficiency bonus for a total attack bonus of +4 or +5. In this example, that 1st level PC would need to face an enemy with an AC of 24 or higher. This only increases as players increase in level and their bonuses. To put this in perspective, the Tarrasque has an AC of 25.</p><p></p><p>So again, whether you are operating from a purely mechanical perspective or a narrative one, I'm struggling to imagine a situation in which the design would call for a creature or enemy that could only be hit with a natural 20.</p><p></p><p>IMO, it would be better for the DM to just telegraph to the players that attacking it would be useless rather than creating a situation where the players might have to attempt to make attacks and aren't able to realize the futility of their attempts until they start rolling natural 16s and 18s. I mean, at level 1 any PC that is going to run into the Tarrasque would have an understanding that attempting to fight it would be certain death. They shouldn't have to take a couple of swings and then get eaten for them to get there.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8509948, member: 59848"] I believe in designing encounters around the story as well. And I am also a proponent of the idea that just because the PCs encounter something doesn't mean they can kill it or beat it. But just from a design perspective, using standard array a PC at level 1 is going to have a +2 or +3 in their primary attack stat, and a +2 proficiency bonus for a total attack bonus of +4 or +5. In this example, that 1st level PC would need to face an enemy with an AC of 24 or higher. This only increases as players increase in level and their bonuses. To put this in perspective, the Tarrasque has an AC of 25. So again, whether you are operating from a purely mechanical perspective or a narrative one, I'm struggling to imagine a situation in which the design would call for a creature or enemy that could only be hit with a natural 20. IMO, it would be better for the DM to just telegraph to the players that attacking it would be useless rather than creating a situation where the players might have to attempt to make attacks and aren't able to realize the futility of their attempts until they start rolling natural 16s and 18s. I mean, at level 1 any PC that is going to run into the Tarrasque would have an understanding that attempting to fight it would be certain death. They shouldn't have to take a couple of swings and then get eaten for them to get there. [/QUOTE]
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