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Advantage, Criticals, and Fumbles
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<blockquote data-quote="Mort" data-source="post: 8510103" data-attributes="member: 762"><p>Sure, that's "reality." Doesn't change the fact that's it's annoying that the class with the schtick "good at fighting" gets penalized more.</p><p></p><p> </p><p></p><p>If you have to be cautious with your main schtick because of harsh fumble rules - but other classes don't have to be careful with theirs?</p><p></p><p>Are you also imposing a spell mishap table? It's only fair.</p><p></p><p>I tend to prefer fun, cinematic combat in my D&D games. Plenty of other systems for the grimmer grittier styles.</p><p></p><p></p><p></p><p>Action surge is a short rest ability and happens all the time. even without it, with haste and the like fighters routinely get 3+ attacks by tier 2. Monks can get 3 attacks by level 2.</p><p></p><p></p><p></p><p>Or, I can just not use critical fumbles.</p></blockquote><p></p>
[QUOTE="Mort, post: 8510103, member: 762"] Sure, that's "reality." Doesn't change the fact that's it's annoying that the class with the schtick "good at fighting" gets penalized more. If you have to be cautious with your main schtick because of harsh fumble rules - but other classes don't have to be careful with theirs? Are you also imposing a spell mishap table? It's only fair. I tend to prefer fun, cinematic combat in my D&D games. Plenty of other systems for the grimmer grittier styles. Action surge is a short rest ability and happens all the time. even without it, with haste and the like fighters routinely get 3+ attacks by tier 2. Monks can get 3 attacks by level 2. Or, I can just not use critical fumbles. [/QUOTE]
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