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Advantage, Criticals, and Fumbles
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<blockquote data-quote="Shiroiken" data-source="post: 8510126" data-attributes="member: 6775477"><p>I've considered this, but discarded it for multiple reasons. First, you create a mini-death spiral, in that getting a critical miss means you're increasing the chance of getting another one. Second, this can be manipulated by players to not make any sense. In my idea, the "next hit" doesn't have any time limit at all; it could be days later and is completely irrelevant to the situation that caused the miss in the first place. If it has a time limit, once you critically miss, you're incentivized to take non-attack actions until the limit expires, such as casting a spell, dodging, using a magic item, etc. If the duration is short enough to make sense (i.e. the current combat), it's very possible for some characters to get around the penalty without problem. Other characters, primarily front line martials, are not only going to have the most number of critical misses, they're the least likely to be able to minimize the effect.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8510126, member: 6775477"] I've considered this, but discarded it for multiple reasons. First, you create a mini-death spiral, in that getting a critical miss means you're increasing the chance of getting another one. Second, this can be manipulated by players to not make any sense. In my idea, the "next hit" doesn't have any time limit at all; it could be days later and is completely irrelevant to the situation that caused the miss in the first place. If it has a time limit, once you critically miss, you're incentivized to take non-attack actions until the limit expires, such as casting a spell, dodging, using a magic item, etc. If the duration is short enough to make sense (i.e. the current combat), it's very possible for some characters to get around the penalty without problem. Other characters, primarily front line martials, are not only going to have the most number of critical misses, they're the least likely to be able to minimize the effect. [/QUOTE]
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