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General Tabletop Discussion
*Dungeons & Dragons
Advantage, Criticals, and Fumbles
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<blockquote data-quote="LoganRan" data-source="post: 8510348" data-attributes="member: 7030686"><p>I don't play 5E any longer but I liked the simplicity of Advantage/Disadvantage. The K.I.S.S. principle is a personal mantra for me and Ad/Dis aligns well with that philosophy.</p><p></p><p>I hate both Crits and Fumbles. I agree that if you are going to use Crits you should use Fumbles as well but I personally have never liked Critical Hits. Crits really are not even necessary unless you are using fixed damage for weapons as the varying results of the damage dice roll indicate if an attack was a mere scratch (i.e. 1 point on the damage die) or a critical hit (max value on the damage die).</p><p></p><p>EDIT: Kinda off topic but I am in ranting mood so...I have always disliked using a linear d20 for task resolution. I prefer systems like HERO or Fantasy Age which use 3d6 for task resolution to generate a more reliable range of values. I think critical hits/fumbles would actually make more sense using 3d6 because it is actually harder to roll a '3' or an '18' unlike on the d20 where there is no difference in the probability of rolling a '20' over any other value.</p></blockquote><p></p>
[QUOTE="LoganRan, post: 8510348, member: 7030686"] I don't play 5E any longer but I liked the simplicity of Advantage/Disadvantage. The K.I.S.S. principle is a personal mantra for me and Ad/Dis aligns well with that philosophy. I hate both Crits and Fumbles. I agree that if you are going to use Crits you should use Fumbles as well but I personally have never liked Critical Hits. Crits really are not even necessary unless you are using fixed damage for weapons as the varying results of the damage dice roll indicate if an attack was a mere scratch (i.e. 1 point on the damage die) or a critical hit (max value on the damage die). EDIT: Kinda off topic but I am in ranting mood so...I have always disliked using a linear d20 for task resolution. I prefer systems like HERO or Fantasy Age which use 3d6 for task resolution to generate a more reliable range of values. I think critical hits/fumbles would actually make more sense using 3d6 because it is actually harder to roll a '3' or an '18' unlike on the d20 where there is no difference in the probability of rolling a '20' over any other value. [/QUOTE]
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